Added Metric For GrooveRadar to disable bits of it, This should fix voodoo3 problems (does for me :D)

This commit is contained in:
Andrew Livy
2003-05-08 13:23:06 +00:00
parent 814baa89be
commit 6d1e164604
2 changed files with 13 additions and 4 deletions
+1
View File
@@ -1613,6 +1613,7 @@ Label4OffsetX=100 // freeze
Label4OffsetY=66
Label5OffsetX=120 // chaos
Label5OffsetY=-20
DisableRadar=0 // turn this to 1 if you are experiencing trouble with the groove radar (voodoo3's)
[GrooveGraph]
EdgeWidth=
+8
View File
@@ -24,6 +24,7 @@
#define LABEL_OFFSET_X( i ) THEME->GetMetricF("GrooveRadar",ssprintf("Label%dOffsetX",i+1))
#define LABEL_OFFSET_Y( i ) THEME->GetMetricF("GrooveRadar",ssprintf("Label%dOffsetY",i+1))
#define DISABLE_RADAR THEME->GetMetricI("GrooveRadar","DisableRadar")
float RADAR_VALUE_ROTATION( int iValueIndex ) { return PI/2 + PI*2 / 5.0f * iValueIndex; }
@@ -102,6 +103,8 @@ GrooveRadar::GrooveRadarValueMap::GrooveRadarValueMap()
void GrooveRadar::GrooveRadarValueMap::SetFromNotes( PlayerNumber pn, Notes* pNotes ) // NULL means no song
{
if(DISABLE_RADAR == 1) // if the theme says not to disable it
return;
if( pNotes != NULL )
{
for( int c=0; c<NUM_RADAR_CATEGORIES; c++ )
@@ -128,16 +131,21 @@ void GrooveRadar::GrooveRadarValueMap::Update( float fDeltaTime )
{
ActorFrame::Update( fDeltaTime );
if(DISABLE_RADAR != 1)
{
for( int p=0; p<NUM_PLAYERS; p++ )
{
m_PercentTowardNew[p] = min( m_PercentTowardNew[p]+4.0f*fDeltaTime, 1 );
}
}
}
void GrooveRadar::GrooveRadarValueMap::DrawPrimitives()
{
ActorFrame::DrawPrimitives();
if(DISABLE_RADAR == 1) // if they disabled the radar
return; // get out of here...
// draw radar filling
const float fRadius = m_sprRadarBase.GetZoomedHeight()/2.0f*1.1f;