abstract music completely
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@@ -113,7 +113,7 @@ ScreenGameplay::ScreenGameplay( bool bDemonstration )
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g_fTickEarlySecondsCache = TICK_EARLY_SECONDS;
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SOUNDMAN->music->StopPlaying();
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SOUNDMAN->StopMusic();
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/* It's OK to operate on GAMESTATE here, but not in the constructor */
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