update InsertCoin and InsertCredit functions
These should now agree with kyzentun's suggestions.
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@@ -1252,7 +1252,7 @@ void StepMania::InsertCoin( int iNum, bool bCountInBookkeeping )
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LOG->Trace("%i coins inserted, %i needed to play", GAMESTATE->m_iCoins.Get(), PREFSMAN->m_iCoinsPerCredit.Get() );
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// If inserting coins, play the appropriate sound; if deducting coins, don't.
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// If inserting coins, play an appropriate sound; if deducting coins, don't play anything.
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if (iNum > 0)
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{
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if( iNumCoinsOld != GAMESTATE->m_iCoins )
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