fix note skin reverting to default after play
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@@ -298,6 +298,7 @@ ScreenEdit::ScreenEdit( CString sName ) : Screen( sName )
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if( NOTESKIN->DoesNoteSkinExist("note") )
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GAMESTATE->m_PlayerOptions[PLAYER_1].m_sNoteSkin = "note"; // change noteskin before loading all of the edit Actors
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GAMESTATE->ResetNoteSkins();
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GAMESTATE->StoreSelectedOptions();
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m_BGAnimation.LoadFromAniDir( THEME->GetPathToB("ScreenEdit background") );
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