m_vpPlayedSteps is identical to the beginning of m_vpPossibleSteps.
Change to m_iStepsPlayed to avoid the duplicate information.
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@@ -38,7 +38,7 @@ void ScreenNameEntryTraditional::Init()
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FOREACH_PlayerNumber( p )
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{
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Steps *pSteps = ss.m_vpPlayedSongs[0]->GetAllSteps()[0];
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ss.m_player[p].m_vpPlayedSteps.push_back( pSteps );
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ss.m_player[p].m_iStepsPlayed = 1;
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GAMESTATE->m_pCurSteps[p].Set( pSteps );
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ss.m_player[p].m_iPossibleDancePoints = 100;
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ss.m_player[p].m_iActualDancePoints = 100;
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