m_vpPlayedSteps is identical to the beginning of m_vpPossibleSteps.

Change to m_iStepsPlayed to avoid the duplicate information.
This commit is contained in:
Glenn Maynard
2007-05-31 04:48:42 +00:00
parent c9464487c0
commit 6c9c99091f
10 changed files with 34 additions and 32 deletions
+1 -1
View File
@@ -139,7 +139,7 @@ ScreenNameEntry::ScreenNameEntry()
FOREACH_PlayerNumber( p )
{
Steps *pSteps = ss.m_vpPlayedSongs[0]->GetAllSteps()[0];
ss.m_player[p].m_vpPlayedSteps.push_back( pSteps );
ss.m_player[p].m_iStepsPlayed = 1;
GAMESTATE->m_pCurSteps[p].Set( pSteps );
ss.m_player[p].m_iPossibleDancePoints = 100;
ss.m_player[p].m_iActualDancePoints = 100;