m_vpPlayedSteps is identical to the beginning of m_vpPossibleSteps.
Change to m_iStepsPlayed to avoid the duplicate information.
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@@ -1007,7 +1007,7 @@ void ScreenGameplay::LoadNextSong()
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FOREACH_EnabledPlayerInfo( m_vPlayerInfo, pi )
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{
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Steps* pSteps = GAMESTATE->m_pCurSteps[ pi->GetStepsAndTrailIndex() ];
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pi->GetPlayerStageStats()->m_vpPlayedSteps.push_back( pSteps );
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++pi->GetPlayerStageStats()->m_iStepsPlayed;
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ASSERT( GAMESTATE->m_pCurSteps[ pi->GetStepsAndTrailIndex() ] );
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if( pi->m_ptextStepsDescription )
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