add ClearZBuffer command for Actors
add Lighting flag for BGAnimationLayer
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@@ -51,6 +51,7 @@ void Actor::Reset()
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m_bTextureWrapping = false;
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m_BlendMode = BLEND_NORMAL;
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m_bClearZBuffer = false;
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m_bUseZBuffer = false;
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m_bUseBackfaceCull = false;
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}
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@@ -195,6 +196,8 @@ void Actor::SetRenderStates()
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DISPLAY->SetTextureWrapping( m_bTextureWrapping );
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DISPLAY->SetBlendMode( m_BlendMode );
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DISPLAY->SetZBuffer( m_bUseZBuffer );
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if( m_bClearZBuffer )
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DISPLAY->ClearZBuffer();
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DISPLAY->SetBackfaceCull( m_bUseBackfaceCull );
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}
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@@ -775,6 +778,7 @@ void Actor::HandleCommand( const CStringArray &asTokens )
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else if( sName=="additiveblend" ) SetBlendMode( bParam(1) ? BLEND_ADD : BLEND_NORMAL );
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else if( sName=="blend" ) SetBlendMode( sParam(1) );
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else if( sName=="zbuffer" ) SetUseZBuffer( bParam(1) );
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else if( sName=="clearzbuffer" ) SetClearZBuffer( bParam(1) );
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else
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{
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CString sError = ssprintf( "Actor::HandleCommand: Unrecognized command name '%s'.", sName.c_str() );
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