Make this stateless.
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@@ -13,7 +13,7 @@
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const int MAX_EDIT_STEPS_SIZE_BYTES = 30*1024; // 30KB
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void SMLoader::LoadFromSMTokens(
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static void LoadFromSMTokens(
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RString sStepsType,
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RString sDescription,
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RString sDifficulty,
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@@ -222,7 +222,7 @@ bool LoadFromBGChangesString( BackgroundChange &change, const RString &sBGChange
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return aBGChangeValues.size() >= 2;
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}
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bool SMLoader::LoadFromSMFile( const RString &sPath, Song &out )
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bool SMLoader::LoadFromSMFile( const RString &sPath, Song &out, bool bFromCache )
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{
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LOG->Trace( "Song::LoadFromSMFile(%s)", sPath.c_str() );
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@@ -288,7 +288,7 @@ bool SMLoader::LoadFromSMFile( const RString &sPath, Song &out )
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else if( sValueName=="MUSICLENGTH" )
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{
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if(!FromCache)
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if( !bFromCache )
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continue;
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out.m_fMusicLengthSeconds = StringToFloat( sParams[1] );
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}
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@@ -303,27 +303,27 @@ bool SMLoader::LoadFromSMFile( const RString &sPath, Song &out )
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* these, so make sure we always calculate it ourself. */
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else if( sValueName=="FIRSTBEAT" )
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{
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if( FromCache )
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if( bFromCache )
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out.m_fFirstBeat = StringToFloat( sParams[1] );
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}
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else if( sValueName=="LASTBEAT" )
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{
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if( FromCache )
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if( bFromCache )
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out.m_fLastBeat = StringToFloat( sParams[1] );
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}
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else if( sValueName=="SONGFILENAME" )
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{
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if( FromCache )
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if( bFromCache )
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out.m_sSongFileName = sParams[1];
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}
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else if( sValueName=="HASMUSIC" )
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{
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if( FromCache )
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if( bFromCache )
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out.m_bHasMusic = atoi( sParams[1] ) != 0;
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}
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else if( sValueName=="HASBANNER" )
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{
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if( FromCache )
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if( bFromCache )
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out.m_bHasBanner = atoi( sParams[1] ) != 0;
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}
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@@ -563,7 +563,7 @@ bool SMLoader::LoadEditFromMsd( const MsdFile &msd, const RString &sEditFilePath
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}
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void SMLoader::TidyUpData( Song &song, bool cache )
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void SMLoader::TidyUpData( Song &song, bool bFromCache )
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{
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/*
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* Hack: if the song has any changes at all (so it won't use a random BGA)
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@@ -596,7 +596,7 @@ void SMLoader::TidyUpData( Song &song, bool cache )
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{
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/* If we're loading cache, -nosongbg- should always be in there. We must
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* not call IsAFile(song.GetBackgroundPath()) when loading cache. */
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if( cache )
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if( bFromCache )
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break;
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/* If BGChanges already exist after the last beat, don't add the background
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