"ParsedCommand" -> "ActorCommand"
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@@ -888,7 +888,7 @@ void Sprite::StretchTexCoords( float fX, float fY )
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SetCustomTextureCoords( fTexCoords );
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}
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void Sprite::HandleCommand( const ParsedCommand &command )
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void Sprite::HandleCommand( const ActorCommand &command )
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{
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BeginHandleParams;
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