"ParsedCommand" -> "ActorCommand"

This commit is contained in:
Chris Danford
2004-11-06 20:42:09 +00:00
parent 5127ceef4d
commit 6c855f0c93
13 changed files with 35 additions and 35 deletions
+1 -1
View File
@@ -888,7 +888,7 @@ void Sprite::StretchTexCoords( float fX, float fY )
SetCustomTextureCoords( fTexCoords );
}
void Sprite::HandleCommand( const ParsedCommand &command )
void Sprite::HandleCommand( const ActorCommand &command )
{
BeginHandleParams;