"ParsedCommand" -> "ActorCommand"

This commit is contained in:
Chris Danford
2004-11-06 20:42:09 +00:00
parent 5127ceef4d
commit 6c855f0c93
13 changed files with 35 additions and 35 deletions
+1 -1
View File
@@ -43,7 +43,7 @@ public:
void SetDefaultAnimation( CString sAnimation, float fPlayRate = 1 );
bool m_bRevertToDefaultAnimation;
virtual void HandleCommand( const ParsedCommand &command );
virtual void HandleCommand( const ActorCommand &command );
private:
RageModelGeometry *m_pGeometry;