"ParsedCommand" -> "ActorCommand"
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@@ -43,7 +43,7 @@ public:
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void SetDefaultAnimation( CString sAnimation, float fPlayRate = 1 );
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bool m_bRevertToDefaultAnimation;
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virtual void HandleCommand( const ParsedCommand &command );
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virtual void HandleCommand( const ActorCommand &command );
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private:
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RageModelGeometry *m_pGeometry;
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