"ParsedCommand" -> "ActorCommand"

This commit is contained in:
Chris Danford
2004-11-06 20:42:09 +00:00
parent 5127ceef4d
commit 6c855f0c93
13 changed files with 35 additions and 35 deletions
+1 -1
View File
@@ -37,7 +37,7 @@ public:
/* Return true if the string 's' will use an alternate string, if available. */
bool StringWillUseAlternate(CString sText, CString sAlternateText) const;
virtual void HandleCommand( const ParsedCommand &command );
virtual void HandleCommand( const ActorCommand &command );
public:
Font* m_pFont;