"ParsedCommand" -> "ActorCommand"
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@@ -20,8 +20,8 @@ public:
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void DeleteAllChildren();
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virtual void RunCommandOnChildren( const CString &cmd ); /* but not on self */
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virtual void RunCommandOnChildren( const ParsedCommand &cmd ); /* but not on self */
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virtual void HandleCommand( const ParsedCommand &command ); // derivable
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virtual void RunCommandOnChildren( const ActorCommand &cmd ); /* but not on self */
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virtual void HandleCommand( const ActorCommand &command ); // derivable
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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