"ParsedCommand" -> "ActorCommand"

This commit is contained in:
Chris Danford
2004-11-06 20:42:09 +00:00
parent 5127ceef4d
commit 6c855f0c93
13 changed files with 35 additions and 35 deletions
+6 -6
View File
@@ -6,7 +6,7 @@
#include "LuaHelpers.h"
void IncorrectActorParametersWarning( const ParsedCommand &command, int iMaxIndexAccessed )
void IncorrectActorParametersWarning( const ActorCommand &command, int iMaxIndexAccessed )
{
const CString sError = ssprintf( "Actor::HandleCommand: Wrong number of parameters in command '%s'. Expected %d but there are %u.",
command.GetOriginalCommandString().c_str(), iMaxIndexAccessed+1, unsigned(command.vTokens.size()) );
@@ -14,7 +14,7 @@ void IncorrectActorParametersWarning( const ParsedCommand &command, int iMaxInde
Dialog::OK( sError );
}
void ParsedCommandToken::Set( const CString &sParam )
void ActorCommandToken::Set( const CString &sParam )
{
s = sParam;
CString s = sParam;
@@ -23,7 +23,7 @@ void ParsedCommandToken::Set( const CString &sParam )
bColorIsValid = c.FromString( sParam );
}
void ParsedCommand::Set( const CString &sCommand )
void ActorCommand::Set( const CString &sCommand )
{
CStringArray vsTokens;
split( sCommand, ",", vsTokens, false ); // don't ignore empty
@@ -44,7 +44,7 @@ void ParsedCommand::Set( const CString &sCommand )
}
}
CString ParsedCommand::GetOriginalCommandString() const
CString ActorCommand::GetOriginalCommandString() const
{
CStringArray asTokens;
for( unsigned i=0; i<vTokens.size(); i++ )
@@ -52,7 +52,7 @@ CString ParsedCommand::GetOriginalCommandString() const
return join( ",", asTokens );
}
void ParseCommands( const CString &sCommands, vector<ParsedCommand> &vCommandsOut )
void ParseCommands( const CString &sCommands, vector<ActorCommand> &vCommandsOut )
{
vCommandsOut.clear();
CStringArray vsCommands;
@@ -63,7 +63,7 @@ void ParseCommands( const CString &sCommands, vector<ParsedCommand> &vCommandsOu
for( unsigned i=0; i<vsCommands.size(); i++ )
{
const CString &sCommand = vsCommands[i];
ParsedCommand &pc = vCommandsOut[i];
ActorCommand &pc = vCommandsOut[i];
pc.Set( sCommand );
}
}