"ParsedCommand" -> "ActorCommand"

This commit is contained in:
Chris Danford
2004-11-06 20:42:09 +00:00
parent 5127ceef4d
commit 6c855f0c93
13 changed files with 35 additions and 35 deletions
+5 -5
View File
@@ -251,7 +251,7 @@ void Actor::UpdateTweening( float fDeltaTime )
m_start = m_current; // set the start position
// Execute the command in this tween (if any).
const ParsedCommand &command = TS.command;
const ActorCommand &command = TS.command;
if( !command.vTokens.empty() )
this->HandleCommand( command );
}
@@ -618,14 +618,14 @@ void Actor::AddRotationR( float rot )
void Actor::Command( const CString &sCommands )
{
vector<ParsedCommand> vCommands;
vector<ActorCommand> vCommands;
ParseCommands( sCommands, vCommands );
for( unsigned i=0; i<vCommands.size(); i++ )
this->HandleCommand( vCommands[i] );
}
void Actor::HandleCommand( const ParsedCommand &command )
void Actor::HandleCommand( const ActorCommand &command )
{
BeginHandleParams;
@@ -741,7 +741,7 @@ void Actor::HandleCommand( const ParsedCommand &command )
else if( sName=="playcommand" ) PlayCommand( sParam(1) );
else if( sName=="queuecommand" )
{
ParsedCommand newcommand = command;
ActorCommand newcommand = command;
newcommand.vTokens.erase( newcommand.vTokens.begin() );
QueueCommand( newcommand );
return; // don't do parameter number checking
@@ -906,7 +906,7 @@ void Actor::Sleep( float time )
BeginTweening( 0, TWEEN_LINEAR );
}
void Actor::QueueCommand( ParsedCommand command )
void Actor::QueueCommand( ActorCommand command )
{
BeginTweening( 0, TWEEN_LINEAR );
DestTweenState().command = command;