eye can update an comment -cirno
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+11
-6
@@ -739,12 +739,17 @@ bool KSFLoader::LoadFromDir( const RString &sDir, Song &out )
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* order (hopefully), it is best to use the LAST file for timing
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* order (hopefully), it is best to use the LAST file for timing
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* purposes, for that is the "normal", or easiest difficulty.
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* purposes, for that is the "normal", or easiest difficulty.
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* Usually. */
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* Usually. */
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// Nevermind, kiu compilancy is screwing things up
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// Nevermind, kiu compilancy is screwing things up:
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// about the "normal" thing, my simfiles uses non-standard naming so the last
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// IE, I have two simfiles, oh wich each have four ksf files, the first one has
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// chart is usually nightmare or normal, I use easy and normal indistinctly
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// the first ksf with directmove timing changes, and the rest are not, everything
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// for SM so it shouldn't matter, I use piu fiesta/ex naming for directmove
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// goes fine. In the other hand I have my second simfile with the first ksf file
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// though, and we're just gathering basic info anyway, and most of the time
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// without directmove timing changes and the rest have changes, changes are not
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// all the KSF files have the same info in the #TITLE:; section
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// loaded due to kiucompilancy in the first ksf file.
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// About the "normal" thing, my simfiles' ksfs uses non-standard naming so
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// the last chart is usually nightmare or normal, I use easy and normal
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// indistinctly for SM so it shouldn't matter, I use piu fiesta/ex naming
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// for directmove though, and we're just gathering basic info anyway, and
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// most of the time all the KSF files have the same info in the #TITLE:; section
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unsigned files = arrayKSFFileNames.size();
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unsigned files = arrayKSFFileNames.size();
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if( !LoadGlobalData(out.GetSongDir() + arrayKSFFileNames[0], out, false) )
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if( !LoadGlobalData(out.GetSongDir() + arrayKSFFileNames[0], out, false) )
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return false;
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return false;
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