eye can update an comment -cirno

This commit is contained in:
Alberto Ramos
2011-06-15 18:46:41 -06:00
parent 49ff20cef6
commit 6c722c04a3
+11 -6
View File
@@ -739,12 +739,17 @@ bool KSFLoader::LoadFromDir( const RString &sDir, Song &out )
* order (hopefully), it is best to use the LAST file for timing
* purposes, for that is the "normal", or easiest difficulty.
* Usually. */
// Nevermind, kiu compilancy is screwing things up
// about the "normal" thing, my simfiles uses non-standard naming so the last
// chart is usually nightmare or normal, I use easy and normal indistinctly
// for SM so it shouldn't matter, I use piu fiesta/ex naming for directmove
// though, and we're just gathering basic info anyway, and most of the time
// all the KSF files have the same info in the #TITLE:; section
// Nevermind, kiu compilancy is screwing things up:
// IE, I have two simfiles, oh wich each have four ksf files, the first one has
// the first ksf with directmove timing changes, and the rest are not, everything
// goes fine. In the other hand I have my second simfile with the first ksf file
// without directmove timing changes and the rest have changes, changes are not
// loaded due to kiucompilancy in the first ksf file.
// About the "normal" thing, my simfiles' ksfs uses non-standard naming so
// the last chart is usually nightmare or normal, I use easy and normal
// indistinctly for SM so it shouldn't matter, I use piu fiesta/ex naming
// for directmove though, and we're just gathering basic info anyway, and
// most of the time all the KSF files have the same info in the #TITLE:; section
unsigned files = arrayKSFFileNames.size();
if( !LoadGlobalData(out.GetSongDir() + arrayKSFFileNames[0], out, false) )
return false;