unneeded
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@@ -123,9 +123,6 @@ void ScreenGameplay::Init()
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m_pSoundMusic = NULL;
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m_bPaused = false;
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/* We do this ourself. */
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SOUND->HandleSongTimer( false );
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//need to initialize these before checking for demonstration mode
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//otherwise destructor will try to delete possibly invalid pointers
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