cleanup
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@@ -2,7 +2,6 @@
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#include "HoldJudgment.h"
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#include "HoldJudgment.h"
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#include "RageUtil.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "ThemeManager.h"
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#include "ThemeManager.h"
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#include "ThemeMetric.h"
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#include "ThemeMetric.h"
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@@ -24,16 +23,6 @@ HoldJudgment::HoldJudgment()
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this->AddChild( &m_sprJudgment );
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this->AddChild( &m_sprJudgment );
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}
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}
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void HoldJudgment::Update( float fDeltaTime )
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{
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ActorFrame::Update( fDeltaTime );
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}
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void HoldJudgment::DrawPrimitives()
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{
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ActorFrame::DrawPrimitives();
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}
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void HoldJudgment::Reset()
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void HoldJudgment::Reset()
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{
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{
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m_sprJudgment.SetDiffuse( RageColor(1,1,1,0) );
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m_sprJudgment.SetDiffuse( RageColor(1,1,1,0) );
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@@ -3,9 +3,7 @@
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#include "Sprite.h"
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#include "Sprite.h"
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#include "ActorFrame.h"
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#include "ActorFrame.h"
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#include "song.h"
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#include "GameConstantsAndTypes.h"
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#include "BitmapText.h"
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#include "PrefsManager.h"
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class HoldJudgment : public ActorFrame
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class HoldJudgment : public ActorFrame
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@@ -13,9 +11,6 @@ class HoldJudgment : public ActorFrame
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public:
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public:
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HoldJudgment();
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HoldJudgment();
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virtual void Update( float fDeltaTime );
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virtual void DrawPrimitives();
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void Reset();
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void Reset();
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void SetHoldJudgment( HoldNoteScore hns );
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void SetHoldJudgment( HoldNoteScore hns );
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@@ -2,7 +2,6 @@
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#include "Judgment.h"
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#include "Judgment.h"
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#include "RageUtil.h"
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#include "RageUtil.h"
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#include "GameConstantsAndTypes.h"
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#include "GameConstantsAndTypes.h"
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#include "PrefsManager.h"
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#include "GameState.h"
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#include "GameState.h"
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#include "ThemeManager.h"
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#include "ThemeManager.h"
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#include "ThemeMetric.h"
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#include "ThemeMetric.h"
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@@ -6,7 +6,6 @@
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#include "Sprite.h"
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#include "Sprite.h"
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#include "ActorFrame.h"
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#include "ActorFrame.h"
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#include "GameConstantsAndTypes.h"
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#include "GameConstantsAndTypes.h"
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#include "BitmapText.h"
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class Judgment : public ActorFrame
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class Judgment : public ActorFrame
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