show miss combo
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@@ -131,7 +131,7 @@ void PlayerMinus::Load( PlayerNumber pn, const NoteData* pNoteData, LifeMeter* p
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m_Judgment.StopTweening();
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// m_Combo.Reset(); // don't reset combos between songs in a course!
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m_Combo.Init( pn );
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m_Combo.SetCombo( g_CurStageStats.iCurCombo[m_PlayerNumber] ); // combo can persist between songs and games
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m_Combo.SetCombo( g_CurStageStats.iCurCombo[m_PlayerNumber], g_CurStageStats.iCurMissCombo[m_PlayerNumber] ); // combo can persist between songs and games
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m_AttackDisplay.Init( pn );
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m_Judgment.Reset();
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@@ -1147,7 +1147,7 @@ void PlayerMinus::HandleTapRowScore( unsigned row )
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if(m_pSecondaryScoreKeeper)
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m_pSecondaryScoreKeeper->HandleTapRowScore(scoreOfLastTap, iNumTapsInRow );
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m_Combo.SetCombo( g_CurStageStats.iCurCombo[m_PlayerNumber] );
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m_Combo.SetCombo( g_CurStageStats.iCurCombo[m_PlayerNumber], g_CurStageStats.iCurMissCombo[m_PlayerNumber] );
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#define CROSSED( x ) (iOldCombo<x && iCurCombo>=x)
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if ( CROSSED(100) )
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