show miss combo

This commit is contained in:
Chris Danford
2004-07-31 21:26:11 +00:00
parent bf85fbce19
commit 6c053e6fff
4 changed files with 86 additions and 66 deletions
+2 -2
View File
@@ -131,7 +131,7 @@ void PlayerMinus::Load( PlayerNumber pn, const NoteData* pNoteData, LifeMeter* p
m_Judgment.StopTweening();
// m_Combo.Reset(); // don't reset combos between songs in a course!
m_Combo.Init( pn );
m_Combo.SetCombo( g_CurStageStats.iCurCombo[m_PlayerNumber] ); // combo can persist between songs and games
m_Combo.SetCombo( g_CurStageStats.iCurCombo[m_PlayerNumber], g_CurStageStats.iCurMissCombo[m_PlayerNumber] ); // combo can persist between songs and games
m_AttackDisplay.Init( pn );
m_Judgment.Reset();
@@ -1147,7 +1147,7 @@ void PlayerMinus::HandleTapRowScore( unsigned row )
if(m_pSecondaryScoreKeeper)
m_pSecondaryScoreKeeper->HandleTapRowScore(scoreOfLastTap, iNumTapsInRow );
m_Combo.SetCombo( g_CurStageStats.iCurCombo[m_PlayerNumber] );
m_Combo.SetCombo( g_CurStageStats.iCurCombo[m_PlayerNumber], g_CurStageStats.iCurMissCombo[m_PlayerNumber] );
#define CROSSED( x ) (iOldCombo<x && iCurCombo>=x)
if ( CROSSED(100) )