merge DrawHoldTail and DrawHoldHead

This commit is contained in:
Glenn Maynard
2007-01-04 01:29:14 +00:00
parent 885a245c0e
commit 6bfa6a6fb1
2 changed files with 22 additions and 85 deletions
+2 -4
View File
@@ -102,10 +102,8 @@ private:
void DrawHoldBody( const TapNote& tn, int iCol, int iRow, bool bIsBeingHeld, float fYHead, float fYTail, int fYStep, bool bIsAddition, float fPercentFadeToFail,
float fColorScale,
bool bGlow, float fDrawDistanceAfterTargetsPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar );
void DrawHoldTail( const TapNote& tn, int iCol, int iRow, bool bIsBeingHeld, float fYTail, bool bIsAddition, float fPercentFadeToFail, float fColorScale,
bool bGlow, float fDrawDistanceAfterTargetsPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar );
void DrawHoldHead( const TapNote& tn, int iCol, int iRow, bool bIsBeingHeld, float fYHead, bool bIsAddition, float fPercentFadeToFail, float fColorScale,
bool bGlow, float fDrawDistanceAfterTargetsPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar );
void DrawHoldHeadTail( const TapNote& tn, Actor* pActor, NotePart part, int iCol, int iRow, float fYHead, bool bIsAddition, float fPercentFadeToFail, float fColorScale,
bool bGlow, bool bUseLighting, float fDrawDistanceAfterTargetsPixels, float fDrawDistanceBeforeTargetsPixels, float fFadeInPercentOfDrawFar );
const PlayerState *m_pPlayerState; // to look up PlayerOptions
NoteMetricCache_t *cache;