Fix PlayerStageStats::SetLifeRecordAt to broadcast correct message for the player. Also adds Message::Message(MessageID) constructor.
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@@ -29,6 +29,14 @@ StageStats::StageStats()
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m_fGameplaySeconds = 0;
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m_fStepsSeconds = 0;
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m_fMusicRate = 1;
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FOREACH_PlayerNumber(pn)
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{
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m_player[pn].Init(pn);
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}
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FOREACH_MultiPlayer(pn)
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{
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m_multiPlayer[pn].Init(pn);
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}
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}
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void StageStats::Init()
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