Xbox builds again

This commit is contained in:
Chris Danford
2004-06-20 01:35:25 +00:00
parent 2852b1e6ed
commit 6bd2a34271
84 changed files with 15210 additions and 41 deletions
@@ -0,0 +1,48 @@
#include "global.h"
#include "ArchHooks_Xbox.h"
#include "dsound.h" // for timeGetTime
static bool g_bTimerInitialized;
static DWORD g_iStartTime;
static void InitTimer()
{
if( g_bTimerInitialized )
return;
g_bTimerInitialized = true;
g_iStartTime = timeGetTime();
}
int64_t ArchHooks::GetMicrosecondsSinceStart( bool bAccurate )
{
if( !g_bTimerInitialized )
InitTimer();
return (timeGetTime() - g_iStartTime) * 1000;
}
/*
* (c) 2003-2004 Glenn Maynard, Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
@@ -0,0 +1,47 @@
#ifndef ARCH_HOOKS_XBOX_H
#define ARCH_HOOKS_XBOX_H
#include "ArchHooks.h"
class RageMutex;
class ArchHooks_Xbox: public ArchHooks
{
public:
ArchHooks_Xbox() {}
~ArchHooks_Xbox() {}
void DumpDebugInfo() {}
void RestartProgram() {}
void EnterTimeCriticalSection() {}
void ExitTimeCriticalSection() {}
void SetTime( tm newtime ) {}
};
#undef ARCH_HOOKS
#define ARCH_HOOKS ArchHooks_Xbox
#endif
/*
* (c) 2002-2004 Glenn Maynard, Chris Danford
* All rights reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, and/or sell copies of the Software, and to permit persons to
* whom the Software is furnished to do so, provided that the above
* copyright notice(s) and this permission notice appear in all copies of
* the Software and that both the above copyright notice(s) and this
* permission notice appear in supporting documentation.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
* PERFORMANCE OF THIS SOFTWARE.
*/
+1 -1
View File
@@ -8,7 +8,7 @@
/* Hmm. I don't want this to depend on other arch drivers--we should be able to test
* this without linking to them. We probably don't actually have to do that just by
* #including the headers in arch_Win32.h, etc., but it's still messy ... */
#if defined(WIN32)
#if defined(_WINDOWS)
#include "DialogDriver_Win32.h"
#endif
@@ -19,6 +19,7 @@ BOOL CALLBACK DSound::EnumCallback( LPGUID lpGuid, LPCSTR lpcstrDescription, LPC
{
sLine += ssprintf( " (%s", lpcstrModule );
#ifndef _XBOX
CString sPath = FindSystemFile( lpcstrModule );
if( sPath != "" )
{
@@ -26,6 +27,7 @@ BOOL CALLBACK DSound::EnumCallback( LPGUID lpGuid, LPCSTR lpcstrDescription, LPC
if( GetFileVersion( sPath, ver ) )
sLine += ssprintf(" %s", ver.c_str());
}
#endif
sLine += ")";
}
+5 -1
View File
@@ -2,7 +2,11 @@
#define THREADS_WIN32_H
#include "Threads.h"
#include <windows.h>
#if defined(_WINDOWS)
# include <windows.h>
#else if
# include <windef.h>
#endif
class ThreadImpl_Win32: public ThreadImpl
{
+6 -4
View File
@@ -2,17 +2,19 @@
#define XBOX_ARCH_H
/* Load drivers for Xbox. */
//#include "ErrorDialog/ErrorDialog_null.h"
#include "ArchHooks/ArchHooks_none.h"
#include "LoadingWindow/LoadingWindow_Null.h"
#include "ArchHooks/ArchHooks_Xbox.h"
/* Err, is SDL input working on Xbox? arch_default comments indicated no.
* (Best to use a custom driver for threaded input, anyway.) */
/* I believe it is working, and it's the only thing we depend on SDL for.
* I'll write an InputHandler so we can ditch the SDLXbox mess. -Chris */
#include "InputHandler/InputHandler_SDL.h"
#include "Sound/RageSoundDriver_DSound.h"
#include "LoadingWindow/LoadingWindow_SDL.h"
/* Undef this if you need no SDL input. */
// #undef SUPPORT_SDL_INPUT