transitioning m_bEditing -> m_EditMode, IsEditing()

This commit is contained in:
Glenn Maynard
2005-07-14 05:12:56 +00:00
parent fe696caeac
commit 6badb0dd8c
9 changed files with 12 additions and 9 deletions
+1 -1
View File
@@ -1310,7 +1310,7 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam
case MENU_BUTTON_COIN:
/* Handle a coin insertion. */
if( GAMESTATE->m_bEditing ) // no coins while editing
if( GAMESTATE->IsEditing() ) // no coins while editing
{
LOG->Trace( "Ignored coin insertion (editing)" );
break;