transitioning m_bEditing -> m_EditMode, IsEditing()
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@@ -1310,7 +1310,7 @@ bool HandleGlobalInputs( DeviceInput DeviceI, InputEventType type, GameInput Gam
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case MENU_BUTTON_COIN:
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/* Handle a coin insertion. */
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if( GAMESTATE->m_bEditing ) // no coins while editing
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if( GAMESTATE->IsEditing() ) // no coins while editing
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{
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LOG->Trace( "Ignored coin insertion (editing)" );
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break;
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