transitioning m_bEditing -> m_EditMode, IsEditing()
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@@ -184,7 +184,7 @@ void ScreenWithMenuElements::Update( float fDeltaTime )
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void ScreenWithMenuElements::ResetTimer()
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{
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if( TIMER_SECONDS > 0.0f && (PREFSMAN->m_bMenuTimer || FORCE_TIMER) && !GAMESTATE->m_bEditing )
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if( TIMER_SECONDS > 0.0f && (PREFSMAN->m_bMenuTimer || FORCE_TIMER) && !GAMESTATE->IsEditing() )
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{
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m_MenuTimer->SetSeconds( TIMER_SECONDS );
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m_MenuTimer->Start();
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