transitioning m_bEditing -> m_EditMode, IsEditing()

This commit is contained in:
Glenn Maynard
2005-07-14 05:12:56 +00:00
parent fe696caeac
commit 6badb0dd8c
9 changed files with 12 additions and 9 deletions
+2 -2
View File
@@ -26,11 +26,11 @@ void ScreenPlayerOptions::Init()
ScreenOptionsMaster::Init();
m_bAskOptionsMessage =
!GAMESTATE->m_bEditing && PREFSMAN->m_ShowSongOptions == PrefsManager::ASK;
!GAMESTATE->IsEditing() && PREFSMAN->m_ShowSongOptions == PrefsManager::ASK;
/* If we're going to "press start for more options" or skipping options
* entirely, we need a different fade out. XXX: this is a hack */
if( PREFSMAN->m_ShowSongOptions == PrefsManager::NO || GAMESTATE->m_bEditing )
if( PREFSMAN->m_ShowSongOptions == PrefsManager::NO || GAMESTATE->IsEditing() )
{
m_Out.Load( THEME->GetPathB("ScreenPlayerOptions","direct out") ); /* direct to stage */
}