transitioning m_bEditing -> m_EditMode, IsEditing()
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@@ -26,11 +26,11 @@ void ScreenPlayerOptions::Init()
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ScreenOptionsMaster::Init();
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m_bAskOptionsMessage =
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!GAMESTATE->m_bEditing && PREFSMAN->m_ShowSongOptions == PrefsManager::ASK;
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!GAMESTATE->IsEditing() && PREFSMAN->m_ShowSongOptions == PrefsManager::ASK;
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/* If we're going to "press start for more options" or skipping options
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* entirely, we need a different fade out. XXX: this is a hack */
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if( PREFSMAN->m_ShowSongOptions == PrefsManager::NO || GAMESTATE->m_bEditing )
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if( PREFSMAN->m_ShowSongOptions == PrefsManager::NO || GAMESTATE->IsEditing() )
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{
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m_Out.Load( THEME->GetPathB("ScreenPlayerOptions","direct out") ); /* direct to stage */
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}
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