transitioning m_bEditing -> m_EditMode, IsEditing()
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@@ -289,7 +289,7 @@ public:
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defOut.m_bAllowThemeItems = false; // we theme the text ourself
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// fill in difficulty names
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if( GAMESTATE->m_bEditing )
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if( GAMESTATE->IsEditing() )
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{
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defOut.m_vsChoices.push_back( "" );
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ListEntries.push_back( GameCommand() );
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