transitioning m_bEditing -> m_EditMode, IsEditing()
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@@ -488,7 +488,7 @@ float ArrowEffects::GetGlow( const PlayerState* pPlayerState, int iCol, float fY
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float ArrowEffects::GetBrightness( const PlayerState* pPlayerState, float fNoteBeat )
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{
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if( GAMESTATE->m_bEditing )
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if( GAMESTATE->IsEditing() )
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return 1;
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float fSongBeat = GAMESTATE->m_fSongBeat;
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