Theme element reencoding, resizing, renaming etc...

This commit is contained in:
Chris Danford
2002-09-30 16:57:34 +00:00
parent 80c17a088b
commit 6ba1963fbe
8 changed files with 165 additions and 125 deletions
+2
View File
@@ -2,6 +2,8 @@
Fix Fix
///////////////////////// /////////////////////////
select music score font size
more traditional particle system in BGAnimationLayer? more traditional particle system in BGAnimationLayer?
- fog - fog
- particle lifetime - particle lifetime
+20 -16
View File
@@ -43,18 +43,20 @@ NextScreen=ScreenCaution
NextScreen=ScreenSelectStyle NextScreen=ScreenSelectStyle
[ScreenEz2SelectPlayer] [ScreenEz2SelectPlayer]
CursorP1X=120 JoinFrameP1X=120
CursorP1Y=335 JoinFrameP1Y=350
CursorP2X=520 JoinFrameP2X=520
CursorP2Y=335 JoinFrameP2Y=350
ControllerP1X=120 JoinMessageP1X=120
ControllerP1Y=350 JoinMessageP1Y=336
ControllerP2X=520 JoinMessageP2X=520
ControllerP2Y=350 JoinMessageP2Y=336
HelpText=Press $ on the pad to join HelpText=Press $ on the pad to join
TimerSeconds=40 TimerSeconds=40
NextScreen=ScreenSelectGroup NextScreen=ScreenSelectGroup
SilentWait=1 SilentWait=1
BounceJoinMessage=1
FoldOnJoin=1
[ScreenSelectStyle] [ScreenSelectStyle]
IconsStartX=60 IconsStartX=60
@@ -77,14 +79,14 @@ TimerSeconds=40
NextScreen=ScreenSelectDifficulty NextScreen=ScreenSelectDifficulty
[ScreenSelectMode] [ScreenSelectMode]
CursorP1X=120 JoinFrameP1X=120
CursorP1Y=335 JoinFrameP1Y=350
CursorP2X=520 JoinFrameP2X=520
CursorP2Y=335 JoinFrameP2Y=350
ControllerP1X=120 JoinMessageP1X=120
ControllerP1Y=350 JoinMessageP1Y=336
ControllerP2X=520 JoinMessageP2X=520
ControllerP2Y=350 JoinMessageP2Y=336
HelpText=Press $ on the pad to join. Press ! " to change styles, then press START HelpText=Press $ on the pad to join. Press ! " to change styles, then press START
TimerSeconds=40 TimerSeconds=40
NextScreen=ScreenSelectGroup NextScreen=ScreenSelectGroup
@@ -92,6 +94,8 @@ ScrollingListX=320
ScrollingListY=250 ScrollingListY=250
UseSelectionBGAnimations=0 UseSelectionBGAnimations=0
SelectionSpecificBGAnimations=0 SelectionSpecificBGAnimations=0
BounceJoinMessage=1
FoldOnJoin=1
[ScreenSelectDifficulty] [ScreenSelectDifficulty]
MorePage1X=580 MorePage1X=580
+49 -32
View File
@@ -27,14 +27,16 @@ const ScreenMessage SM_GoToPrevScreen = ScreenMessage(SM_User + 1);
const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User + 2); const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User + 2);
#define CURSOR_X( p ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("CursorP%dX",p+1)) #define JOIN_FRAME_X( p ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("JoinFrameP%dX",p+1))
#define CURSOR_Y( i ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("CursorP%dY",i+1)) #define JOIN_FRAME_Y( i ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("JoinFrameP%dY",i+1))
#define CONTROLLER_X( p ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("ControllerP%dX",p+1)) #define JOIN_MESSAGE_X( p ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("JoinMessageP%dX",p+1))
#define CONTROLLER_Y( i ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("ControllerP%dY",i+1)) #define JOIN_MESSAGE_Y( i ) THEME->GetMetricF("ScreenEz2SelectPlayer",ssprintf("JoinMessageP%dY",i+1))
#define HELP_TEXT THEME->GetMetric("ScreenEz2SelectPlayer","HelpText") #define HELP_TEXT THEME->GetMetric("ScreenEz2SelectPlayer","HelpText")
#define TIMER_SECONDS THEME->GetMetricI("ScreenEz2SelectPlayer","TimerSeconds") #define TIMER_SECONDS THEME->GetMetricI("ScreenEz2SelectPlayer","TimerSeconds")
#define NEXT_SCREEN THEME->GetMetric("ScreenEz2SelectPlayer","NextScreen") #define NEXT_SCREEN THEME->GetMetric("ScreenEz2SelectPlayer","NextScreen")
#define SILENT_WAIT THEME->GetMetricI("ScreenEz2SelectPlayer","SilentWait") #define SILENT_WAIT THEME->GetMetricI("ScreenEz2SelectPlayer","SilentWait")
#define BOUNCE_JOIN_MESSAGE THEME->GetMetricB("ScreenEz2SelectPlayer","BounceJoinMessage")
#define FOLD_ON_JOIN THEME->GetMetricB("ScreenEz2SelectPlayer","FoldOnJoin")
const float TWEEN_TIME = 0.35f; const float TWEEN_TIME = 0.35f;
@@ -55,7 +57,7 @@ ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()
LOG->Trace( "ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()" ); LOG->Trace( "ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()" );
m_Menu.Load( m_Menu.Load(
THEME->GetPathTo("Graphics","select player background"), THEME->GetPathTo("BGAnimations","ez2 select player"),
THEME->GetPathTo("Graphics","select player top edge"), THEME->GetPathTo("Graphics","select player top edge"),
HELP_TEXT, false, true, TIMER_SECONDS HELP_TEXT, false, true, TIMER_SECONDS
); );
@@ -64,20 +66,35 @@ ScreenEz2SelectPlayer::ScreenEz2SelectPlayer()
m_Background.LoadFromAniDir( THEME->GetPathTo("BGAnimations","ez2 select player") ); m_Background.LoadFromAniDir( THEME->GetPathTo("BGAnimations","ez2 select player") );
this->AddChild( &m_Background ); // animated background =) this->AddChild( &m_Background ); // animated background =)
m_logo.Load( THEME->GetPathTo("Graphics","select player logo"));
m_logo.SetXY( CENTER_X, CENTER_Y);
this->AddChild( &m_logo );
for( p=0; p<NUM_PLAYERS; p++ ) for( p=0; p<NUM_PLAYERS; p++ )
{ {
m_sprControllers[p].Load( THEME->GetPathTo("Graphics",ssprintf("select player controller p%d", p+1)) ); // two of these for pump support. m_sprJoinFrame[p].Load( THEME->GetPathTo("Graphics","select player join frame 1x2") );
m_sprControllers[p].SetXY( CONTROLLER_X(p), CONTROLLER_Y(p) ); m_sprJoinFrame[p].StopAnimating();
this->AddChild( &m_sprControllers[p] ); m_sprJoinFrame[p].SetState( p );
m_sprJoinFrame[p].SetXY( JOIN_FRAME_X(p), JOIN_FRAME_Y(p) );
this->AddChild( &m_sprJoinFrame[p] );
m_sprCursors[p].Load( THEME->GetPathTo("Graphics",ssprintf("select player cursor p%d",p+1)) ); if( GAMESTATE->m_bSideIsJoined[p] )
m_sprCursors[p].SetXY( CURSOR_X(p), CURSOR_Y(p) ); m_sprJoinFrame[p].SetZoomY( 0 );
m_sprCursors[p].SetEffectBouncing( D3DXVECTOR3(0,10,0), 0.5f );
this->AddChild( &m_sprCursors[p] ); m_sprJoinMessage[p].Load( THEME->GetPathTo("Graphics","select player join message 2x2") );
m_sprJoinMessage[p].StopAnimating();
m_sprJoinMessage[p].SetState( p );
m_sprJoinMessage[p].SetXY( JOIN_MESSAGE_X(p), JOIN_MESSAGE_Y(p) );
if( BOUNCE_JOIN_MESSAGE )
m_sprJoinMessage[p].SetEffectBouncing( D3DXVECTOR3(0,10,0), 0.5f );
this->AddChild( &m_sprJoinMessage[p] );
if( GAMESTATE->m_bSideIsJoined[p] )
{
m_sprJoinMessage[p].SetState( p+NUM_PLAYERS );
if( FOLD_ON_JOIN )
{
m_sprJoinMessage[p].SetZoomY( 0 );
m_sprJoinFrame[p].SetZoomY( 0 );
}
}
} }
m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") ); m_soundSelect.Load( THEME->GetPathTo("Sounds","menu start") );
@@ -204,10 +221,10 @@ void ScreenEz2SelectPlayer::MenuStart( PlayerNumber pn )
GAMESTATE->m_bSideIsJoined[pn] = true; GAMESTATE->m_bSideIsJoined[pn] = true;
SCREENMAN->RefreshCreditsMessages(); SCREENMAN->RefreshCreditsMessages();
m_soundSelect.Play(); m_soundSelect.Play();
m_sprCursors[pn].BeginTweening( 0.25f ); m_sprJoinMessage[pn].BeginTweening( 0.25f );
m_sprCursors[pn].SetTweenZoomY( 0 ); m_sprJoinMessage[pn].SetTweenZoomY( 0 );
m_sprControllers[pn].BeginTweening( 0.25f ); m_sprJoinFrame[pn].BeginTweening( 0.25f );
m_sprControllers[pn].SetTweenZoomY( 0 ); m_sprJoinFrame[pn].SetTweenZoomY( 0 );
bool bBothSidesJoined = true; bool bBothSidesJoined = true;
for( int p=0; p<NUM_PLAYERS; p++ ) for( int p=0; p<NUM_PLAYERS; p++ )
@@ -236,15 +253,15 @@ void ScreenEz2SelectPlayer::TweenOnScreen()
float fOriginalX; float fOriginalX;
fOriginalX = m_sprCursors[p].GetX(); fOriginalX = m_sprJoinMessage[p].GetX();
m_sprCursors[p].SetX( m_sprCursors[p].GetX()+fOffScreenOffset ); m_sprJoinMessage[p].SetX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
m_sprCursors[p].BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END ); m_sprJoinMessage[p].BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END );
m_sprCursors[p].SetTweenX( fOriginalX ); m_sprJoinMessage[p].SetTweenX( fOriginalX );
fOriginalX = m_sprControllers[p].GetX(); fOriginalX = m_sprJoinFrame[p].GetX();
m_sprControllers[p].SetX( m_sprCursors[p].GetX()+fOffScreenOffset ); m_sprJoinFrame[p].SetX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
m_sprControllers[p].BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END ); m_sprJoinFrame[p].BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END );
m_sprControllers[p].SetTweenX( fOriginalX ); m_sprJoinFrame[p].SetTweenX( fOriginalX );
} }
} }
@@ -254,9 +271,9 @@ void ScreenEz2SelectPlayer::TweenOffScreen()
{ {
float fOffScreenOffset = float( (p==PLAYER_1) ? -SCREEN_WIDTH : +SCREEN_WIDTH ); float fOffScreenOffset = float( (p==PLAYER_1) ? -SCREEN_WIDTH : +SCREEN_WIDTH );
m_sprCursors[p].BeginTweening( 0.5f, Actor::TWEEN_BIAS_END ); m_sprJoinMessage[p].BeginTweening( 0.5f, Actor::TWEEN_BIAS_END );
m_sprCursors[p].SetTweenX( m_sprCursors[p].GetX()+fOffScreenOffset ); m_sprJoinMessage[p].SetTweenX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
m_sprControllers[p].BeginTweening( 0.5f, Actor::TWEEN_BIAS_END ); m_sprJoinFrame[p].BeginTweening( 0.5f, Actor::TWEEN_BIAS_END );
m_sprControllers[p].SetTweenX( m_sprCursors[p].GetX()+fOffScreenOffset ); m_sprJoinFrame[p].SetTweenX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
} }
} }
+2 -4
View File
@@ -32,10 +32,8 @@ private:
void TweenOffScreen(); void TweenOffScreen();
void TweenOnScreen(); void TweenOnScreen();
Sprite m_sprJoinMessage[NUM_PLAYERS];
Sprite m_sprCursors[NUM_PLAYERS]; Sprite m_sprJoinFrame[NUM_PLAYERS];
Sprite m_sprControllers[NUM_PLAYERS];
Sprite m_logo;
MenuElements m_Menu; MenuElements m_Menu;
+20 -20
View File
@@ -143,12 +143,12 @@ ScreenSelectDifficulty::ScreenSelectDifficulty()
if( !GAMESTATE->IsPlayerEnabled((PlayerNumber)p) ) if( !GAMESTATE->IsPlayerEnabled((PlayerNumber)p) )
continue; continue;
m_sprCursorShadow[p].Load( THEME->GetPathTo("Graphics", "select difficulty cursor 2x1") ); m_sprJoinMessagehadow[p].Load( THEME->GetPathTo("Graphics", "select difficulty cursor 2x1") );
m_sprCursorShadow[p].StopAnimating(); m_sprJoinMessagehadow[p].StopAnimating();
m_sprCursorShadow[p].SetState( p ); m_sprJoinMessagehadow[p].SetState( p );
m_sprCursorShadow[p].TurnShadowOff(); m_sprJoinMessagehadow[p].TurnShadowOff();
m_sprCursorShadow[p].SetDiffuse( D3DXCOLOR(0,0,0,0.6f) ); m_sprJoinMessagehadow[p].SetDiffuse( D3DXCOLOR(0,0,0,0.6f) );
m_framePages.AddChild( &m_sprCursorShadow[p] ); m_framePages.AddChild( &m_sprJoinMessagehadow[p] );
m_sprCursor[p].Load( THEME->GetPathTo("Graphics", "select difficulty cursor 2x1") ); m_sprCursor[p].Load( THEME->GetPathTo("Graphics", "select difficulty cursor 2x1") );
m_sprCursor[p].StopAnimating(); m_sprCursor[p].StopAnimating();
@@ -368,10 +368,10 @@ void ScreenSelectDifficulty::ChangeTo( PlayerNumber pn, int iSelectionWas, int i
m_sprCursor[p].SetTweenX( CURSOR_X(m_iSelection[p],(PlayerNumber)p) - CURSOR_SHADOW_LENGTH_X ); m_sprCursor[p].SetTweenX( CURSOR_X(m_iSelection[p],(PlayerNumber)p) - CURSOR_SHADOW_LENGTH_X );
m_sprCursor[p].SetTweenY( CURSOR_Y(m_iSelection[p],(PlayerNumber)p) - CURSOR_SHADOW_LENGTH_Y ); m_sprCursor[p].SetTweenY( CURSOR_Y(m_iSelection[p],(PlayerNumber)p) - CURSOR_SHADOW_LENGTH_Y );
m_sprCursorShadow[p].StopTweening(); m_sprJoinMessagehadow[p].StopTweening();
m_sprCursorShadow[p].BeginTweening( 0.2f, bChangedPages ? TWEEN_LINEAR : TWEEN_BIAS_BEGIN ); m_sprJoinMessagehadow[p].BeginTweening( 0.2f, bChangedPages ? TWEEN_LINEAR : TWEEN_BIAS_BEGIN );
m_sprCursorShadow[p].SetTweenX( CURSOR_X(m_iSelection[p],(PlayerNumber)p) ); m_sprJoinMessagehadow[p].SetTweenX( CURSOR_X(m_iSelection[p],(PlayerNumber)p) );
m_sprCursorShadow[p].SetTweenY( CURSOR_Y(m_iSelection[p],(PlayerNumber)p) ); m_sprJoinMessagehadow[p].SetTweenY( CURSOR_Y(m_iSelection[p],(PlayerNumber)p) );
} }
} }
@@ -422,9 +422,9 @@ void ScreenSelectDifficulty::MenuStart( PlayerNumber pn )
m_sprOK[pn].SetTweenZoom( 1 ); m_sprOK[pn].SetTweenZoom( 1 );
m_sprOK[pn].SetTweenDiffuse( D3DXCOLOR(1,1,1,1) ); m_sprOK[pn].SetTweenDiffuse( D3DXCOLOR(1,1,1,1) );
m_sprCursorShadow[pn].BeginTweening( 0.2f ); m_sprJoinMessagehadow[pn].BeginTweening( 0.2f );
m_sprCursorShadow[pn].BeginTweening( 0.2f ); m_sprJoinMessagehadow[pn].BeginTweening( 0.2f );
m_sprCursorShadow[pn].SetDiffuse( D3DXCOLOR(0,0,0,0) ); m_sprJoinMessagehadow[pn].SetDiffuse( D3DXCOLOR(0,0,0,0) );
// check to see if everyone has chosen // check to see if everyone has chosen
@@ -473,8 +473,8 @@ void ScreenSelectDifficulty::TweenOffScreen()
m_sprOK[p].BeginTweening( 0.3f ); m_sprOK[p].BeginTweening( 0.3f );
m_sprOK[p].SetTweenZoom( 0 ); m_sprOK[p].SetTweenZoom( 0 );
m_sprCursorShadow[p].BeginTweening( 0.3f ); m_sprJoinMessagehadow[p].BeginTweening( 0.3f );
m_sprCursorShadow[p].SetTweenDiffuse( D3DXCOLOR(0,0,0,0) ); m_sprJoinMessagehadow[p].SetTweenDiffuse( D3DXCOLOR(0,0,0,0) );
} }
for( int d=0; d<NUM_DIFFICULTY_ITEMS; d++ ) for( int d=0; d<NUM_DIFFICULTY_ITEMS; d++ )
@@ -538,11 +538,11 @@ void ScreenSelectDifficulty::TweenOnScreen()
*/ */
m_sprCursor[p].FadeOn( 0, "SpinZ ZoomX ZoomY Fade", 0.3f ); m_sprCursor[p].FadeOn( 0, "SpinZ ZoomX ZoomY Fade", 0.3f );
m_sprCursorShadow[p].SetXY( CURSOR_X(iSelection,(PlayerNumber)p), CURSOR_Y(iSelection,(PlayerNumber)p) ); m_sprJoinMessagehadow[p].SetXY( CURSOR_X(iSelection,(PlayerNumber)p), CURSOR_Y(iSelection,(PlayerNumber)p) );
D3DXCOLOR colorOriginal = m_sprCursorShadow[p].GetDiffuse(); D3DXCOLOR colorOriginal = m_sprJoinMessagehadow[p].GetDiffuse();
m_sprCursorShadow[p].SetDiffuse( D3DXCOLOR(0,0,0,0) ); m_sprJoinMessagehadow[p].SetDiffuse( D3DXCOLOR(0,0,0,0) );
m_sprCursorShadow[p].BeginTweening( 0.3f ); m_sprJoinMessagehadow[p].BeginTweening( 0.3f );
m_sprCursorShadow[p].SetTweenDiffuse( colorOriginal ); m_sprJoinMessagehadow[p].SetTweenDiffuse( colorOriginal );
} }
for( int d=0; d<NUM_DIFFICULTY_ITEMS; d++ ) for( int d=0; d<NUM_DIFFICULTY_ITEMS; d++ )
+1 -1
View File
@@ -55,7 +55,7 @@ private:
Sprite m_sprMoreArrows[NUM_PAGES]; Sprite m_sprMoreArrows[NUM_PAGES];
Sprite m_sprCursor[NUM_PLAYERS]; Sprite m_sprCursor[NUM_PLAYERS];
Sprite m_sprCursorShadow[NUM_PLAYERS]; Sprite m_sprJoinMessagehadow[NUM_PLAYERS];
Sprite m_sprOK[NUM_PLAYERS]; Sprite m_sprOK[NUM_PLAYERS];
RageSoundSample m_soundChange; RageSoundSample m_soundChange;
+59 -40
View File
@@ -28,10 +28,10 @@ const ScreenMessage SM_GoToPrevScreen = ScreenMessage(SM_User + 1);
const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User + 2); const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User + 2);
#define CURSOR_X( p ) THEME->GetMetricF("ScreenSelectMode",ssprintf("CursorP%dX",p+1)) #define JOIN_FRAME_X( p ) THEME->GetMetricF("ScreenSelectMode",ssprintf("JoinFrameP%dX",p+1))
#define CURSOR_Y( i ) THEME->GetMetricF("ScreenSelectMode",ssprintf("CursorP%dY",i+1)) #define JOIN_FRAME_Y( i ) THEME->GetMetricF("ScreenSelectMode",ssprintf("JoinFrameP%dY",i+1))
#define CONTROLLER_X( p ) THEME->GetMetricF("ScreenSelectMode",ssprintf("ControllerP%dX",p+1)) #define JOIN_MESSAGE_X( p ) THEME->GetMetricF("ScreenSelectMode",ssprintf("JoinMessageP%dX",p+1))
#define CONTROLLER_Y( i ) THEME->GetMetricF("ScreenSelectMode",ssprintf("ControllerP%dY",i+1)) #define JOIN_MESSAGE_Y( i ) THEME->GetMetricF("ScreenSelectMode",ssprintf("JoinMessageP%dY",i+1))
#define HELP_TEXT THEME->GetMetric("ScreenSelectMode","HelpText") #define HELP_TEXT THEME->GetMetric("ScreenSelectMode","HelpText")
#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectMode","TimerSeconds") #define TIMER_SECONDS THEME->GetMetricI("ScreenSelectMode","TimerSeconds")
#define NEXT_SCREEN THEME->GetMetric("ScreenSelectMode","NextScreen") #define NEXT_SCREEN THEME->GetMetric("ScreenSelectMode","NextScreen")
@@ -39,6 +39,8 @@ const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User + 2);
#define SCROLLING_LIST_X THEME->GetMetricF("ScreenSelectMode","ScrollingListX") #define SCROLLING_LIST_X THEME->GetMetricF("ScreenSelectMode","ScrollingListX")
#define SCROLLING_LIST_Y THEME->GetMetricF("ScreenSelectMode","ScrollingListY") #define SCROLLING_LIST_Y THEME->GetMetricF("ScreenSelectMode","ScrollingListY")
#define SELECTION_SPECIFIC_BG_ANIMATIONS THEME->GetMetricB("ScreenSelectMode","SelectionSpecificBGAnimations") #define SELECTION_SPECIFIC_BG_ANIMATIONS THEME->GetMetricB("ScreenSelectMode","SelectionSpecificBGAnimations")
#define BOUNCE_JOIN_MESSAGE THEME->GetMetricB("ScreenSelectMode","BounceJoinMessage")
#define FOLD_ON_JOIN THEME->GetMetricB("ScreenSelectMode","FoldOnJoin")
const float TWEEN_TIME = 0.35f; const float TWEEN_TIME = 0.35f;
@@ -57,35 +59,48 @@ ScreenSelectMode::ScreenSelectMode()
/*********** TODO: MAKE THIS WORK FOR ALL GAME STYLES! *************/ /*********** TODO: MAKE THIS WORK FOR ALL GAME STYLES! *************/
m_StyleListFrame.Load( THEME->GetPathTo("Graphics","StyleListFrame")); m_ChoiceListFrame.Load( THEME->GetPathTo("Graphics","select mode list frame"));
m_StyleListFrame.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y); m_ChoiceListFrame.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y);
this->AddChild( &m_StyleListFrame ); this->AddChild( &m_ChoiceListFrame );
m_ScrollingList.SetXY( CENTER_X, SCROLLING_LIST_Y ); m_ScrollingList.SetXY( CENTER_X, SCROLLING_LIST_Y );
m_ScrollingList.SetSpacing( SCROLLING_ELEMENT_SPACING ); m_ScrollingList.SetSpacing( SCROLLING_ELEMENT_SPACING );
m_ScrollingList.SetNumberVisible( 9 ); m_ScrollingList.SetNumberVisible( 9 );
this->AddChild( &m_ScrollingList ); this->AddChild( &m_ScrollingList );
m_SelectedStyleFrame.Load( THEME->GetPathTo("Graphics","SelectedStyleFrame")); m_ChoiceListHighlight.Load( THEME->GetPathTo("Graphics","select mode list highlight"));
m_SelectedStyleFrame.SetXY( CENTER_X, SCROLLING_LIST_Y); m_ChoiceListHighlight.SetXY( CENTER_X, SCROLLING_LIST_Y);
this->AddChild( &m_SelectedStyleFrame ); this->AddChild( &m_ChoiceListHighlight );
for( int p=0; p<NUM_PLAYERS; p++ ) for( int p=0; p<NUM_PLAYERS; p++ )
{ {
// add the controllers, change their graphic if the player is not selected later m_sprJoinFrame[p].Load( THEME->GetPathTo("Graphics","select player join frame 1x2") );
m_sprControllers[p].Load( THEME->GetPathTo("Graphics",ssprintf("select player controller selected p%d", p+1)) ); m_sprJoinFrame[p].StopAnimating();
m_sprControllers[p].SetXY( CONTROLLER_X(p), CONTROLLER_Y(p) ); m_sprJoinFrame[p].SetState( p );
this->AddChild( &m_sprControllers[p] ); m_sprJoinFrame[p].SetXY( JOIN_FRAME_X(p), JOIN_FRAME_Y(p) );
this->AddChild( &m_sprJoinFrame[p] );
if( GAMESTATE->m_bSideIsJoined[p] ) // if side is already joined if( GAMESTATE->m_bSideIsJoined[p] )
continue; // don't show bobbing join and blob m_sprJoinFrame[p].SetZoomY( 0 );
m_sprControllers[p].Load( THEME->GetPathTo("Graphics",ssprintf("select player controller p%d", p+1)) ); m_sprJoinMessage[p].Load( THEME->GetPathTo("Graphics","select player join message 2x2") );
m_sprJoinMessage[p].StopAnimating();
m_sprJoinMessage[p].SetState( p );
m_sprJoinMessage[p].SetXY( JOIN_MESSAGE_X(p), JOIN_MESSAGE_Y(p) );
if( BOUNCE_JOIN_MESSAGE )
m_sprJoinMessage[p].SetEffectBouncing( D3DXVECTOR3(0,10,0), 0.5f );
this->AddChild( &m_sprJoinMessage[p] );
m_sprCursors[p].Load( THEME->GetPathTo("Graphics",ssprintf("select player cursor p%d",p+1)) ); if( GAMESTATE->m_bSideIsJoined[p] )
m_sprCursors[p].SetXY( CURSOR_X(p), CURSOR_Y(p) ); {
m_sprCursors[p].SetEffectBouncing( D3DXVECTOR3(0,10,0), 0.5f ); m_sprJoinMessage[p].SetState( p+NUM_PLAYERS );
this->AddChild( &m_sprCursors[p] );
if( FOLD_ON_JOIN )
{
m_sprJoinMessage[p].SetZoomY( 0 );
m_sprJoinFrame[p].SetZoomY( 0 );
}
}
} }
@@ -199,7 +214,7 @@ void ScreenSelectMode::RefreshModeChoices()
const ModeChoice& choice = m_aPossibleModeChoices[i]; const ModeChoice& choice = m_aPossibleModeChoices[i];
if( choice.numSidesJoinedToPlay == iNumSidesJoined ) if( choice.numSidesJoinedToPlay == iNumSidesJoined )
asGraphicPaths.Add( THEME->GetPathTo("Graphics", ssprintf("select mode %s %s", sGameName, choice.name) ) ); asGraphicPaths.Add( THEME->GetPathTo("Graphics", ssprintf("select mode choice %s %s", sGameName, choice.name) ) );
} }
m_ScrollingList.Load( asGraphicPaths ); m_ScrollingList.Load( asGraphicPaths );
@@ -276,12 +291,16 @@ void ScreenSelectMode::MenuStart( PlayerNumber pn )
GAMESTATE->m_bSideIsJoined[pn] = true; GAMESTATE->m_bSideIsJoined[pn] = true;
SCREENMAN->RefreshCreditsMessages(); SCREENMAN->RefreshCreditsMessages();
m_soundSelect.Play(); m_soundSelect.Play();
m_sprCursors[pn].BeginTweening( 0.25f );
m_sprCursors[pn].SetTweenZoomY( 0 ); m_sprJoinMessage[pn].SetState( pn + NUM_PLAYERS );
//m_sprControllers[pn].BeginTweening( 0.25f );
//m_sprControllers[pn].SetTweenZoomY( 0 ); if( FOLD_ON_JOIN )
// NOW replace with the new controller! {
m_sprControllers[pn].Load( THEME->GetPathTo("Graphics",ssprintf("select player controller selected p%d", pn+1)) ); m_sprJoinMessage[pn].BeginTweening( 0.25f );
m_sprJoinMessage[pn].SetTweenZoomY( 0 );
m_sprJoinFrame[pn].BeginTweening( 0.25f );
m_sprJoinFrame[pn].SetTweenZoomY( 0 );
}
RefreshModeChoices(); RefreshModeChoices();
@@ -315,15 +334,15 @@ void ScreenSelectMode::TweenOnScreen()
float fOriginalX; float fOriginalX;
fOriginalX = m_sprCursors[p].GetX(); fOriginalX = m_sprJoinMessage[p].GetX();
m_sprCursors[p].SetX( m_sprCursors[p].GetX()+fOffScreenOffset ); m_sprJoinMessage[p].SetX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
m_sprCursors[p].BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END ); m_sprJoinMessage[p].BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END );
m_sprCursors[p].SetTweenX( fOriginalX ); m_sprJoinMessage[p].SetTweenX( fOriginalX );
fOriginalX = m_sprControllers[p].GetX(); fOriginalX = m_sprJoinFrame[p].GetX();
m_sprControllers[p].SetX( m_sprCursors[p].GetX()+fOffScreenOffset ); m_sprJoinFrame[p].SetX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
m_sprControllers[p].BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END ); m_sprJoinFrame[p].BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END );
m_sprControllers[p].SetTweenX( fOriginalX ); m_sprJoinFrame[p].SetTweenX( fOriginalX );
} }
} }
@@ -336,9 +355,9 @@ void ScreenSelectMode::TweenOffScreen()
{ {
float fOffScreenOffset = float( (p==PLAYER_1) ? -SCREEN_WIDTH : +SCREEN_WIDTH ); float fOffScreenOffset = float( (p==PLAYER_1) ? -SCREEN_WIDTH : +SCREEN_WIDTH );
m_sprCursors[p].BeginTweening( 0.5f, Actor::TWEEN_BIAS_END ); m_sprJoinMessage[p].BeginTweening( 0.5f, Actor::TWEEN_BIAS_END );
m_sprCursors[p].SetTweenX( m_sprCursors[p].GetX()+fOffScreenOffset ); m_sprJoinMessage[p].SetTweenX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
m_sprControllers[p].BeginTweening( 0.5f, Actor::TWEEN_BIAS_END ); m_sprJoinFrame[p].BeginTweening( 0.5f, Actor::TWEEN_BIAS_END );
m_sprControllers[p].SetTweenX( m_sprCursors[p].GetX()+fOffScreenOffset ); m_sprJoinFrame[p].SetTweenX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
} }
} }
+4 -4
View File
@@ -48,10 +48,10 @@ protected:
void TweenOffScreen(); void TweenOffScreen();
void TweenOnScreen(); void TweenOnScreen();
Sprite m_sprCursors[NUM_PLAYERS]; Sprite m_sprJoinMessage[NUM_PLAYERS];
Sprite m_sprControllers[NUM_PLAYERS]; Sprite m_sprJoinFrame[NUM_PLAYERS];
Sprite m_StyleListFrame; Sprite m_ChoiceListFrame;
Sprite m_SelectedStyleFrame; Sprite m_ChoiceListHighlight;
CArray<ModeChoice,ModeChoice> m_aPossibleModeChoices; CArray<ModeChoice,ModeChoice> m_aPossibleModeChoices;