Theme element reencoding, resizing, renaming etc...

This commit is contained in:
Chris Danford
2002-09-30 16:57:34 +00:00
parent 80c17a088b
commit 6ba1963fbe
8 changed files with 165 additions and 125 deletions
+67 -48
View File
@@ -28,17 +28,19 @@ const ScreenMessage SM_GoToPrevScreen = ScreenMessage(SM_User + 1);
const ScreenMessage SM_GoToNextScreen = ScreenMessage(SM_User + 2);
#define CURSOR_X( p ) THEME->GetMetricF("ScreenSelectMode",ssprintf("CursorP%dX",p+1))
#define CURSOR_Y( i ) THEME->GetMetricF("ScreenSelectMode",ssprintf("CursorP%dY",i+1))
#define CONTROLLER_X( p ) THEME->GetMetricF("ScreenSelectMode",ssprintf("ControllerP%dX",p+1))
#define CONTROLLER_Y( i ) THEME->GetMetricF("ScreenSelectMode",ssprintf("ControllerP%dY",i+1))
#define HELP_TEXT THEME->GetMetric("ScreenSelectMode","HelpText")
#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectMode","TimerSeconds")
#define NEXT_SCREEN THEME->GetMetric("ScreenSelectMode","NextScreen")
#define SCROLLING_ELEMENT_SPACING THEME->GetMetricI("ScreenSelectMode","ScrollingElementSpacing")
#define SCROLLING_LIST_X THEME->GetMetricF("ScreenSelectMode","ScrollingListX")
#define SCROLLING_LIST_Y THEME->GetMetricF("ScreenSelectMode","ScrollingListY")
#define SELECTION_SPECIFIC_BG_ANIMATIONS THEME->GetMetricB("ScreenSelectMode","SelectionSpecificBGAnimations")
#define JOIN_FRAME_X( p ) THEME->GetMetricF("ScreenSelectMode",ssprintf("JoinFrameP%dX",p+1))
#define JOIN_FRAME_Y( i ) THEME->GetMetricF("ScreenSelectMode",ssprintf("JoinFrameP%dY",i+1))
#define JOIN_MESSAGE_X( p ) THEME->GetMetricF("ScreenSelectMode",ssprintf("JoinMessageP%dX",p+1))
#define JOIN_MESSAGE_Y( i ) THEME->GetMetricF("ScreenSelectMode",ssprintf("JoinMessageP%dY",i+1))
#define HELP_TEXT THEME->GetMetric("ScreenSelectMode","HelpText")
#define TIMER_SECONDS THEME->GetMetricI("ScreenSelectMode","TimerSeconds")
#define NEXT_SCREEN THEME->GetMetric("ScreenSelectMode","NextScreen")
#define SCROLLING_ELEMENT_SPACING THEME->GetMetricI("ScreenSelectMode","ScrollingElementSpacing")
#define SCROLLING_LIST_X THEME->GetMetricF("ScreenSelectMode","ScrollingListX")
#define SCROLLING_LIST_Y THEME->GetMetricF("ScreenSelectMode","ScrollingListY")
#define SELECTION_SPECIFIC_BG_ANIMATIONS THEME->GetMetricB("ScreenSelectMode","SelectionSpecificBGAnimations")
#define BOUNCE_JOIN_MESSAGE THEME->GetMetricB("ScreenSelectMode","BounceJoinMessage")
#define FOLD_ON_JOIN THEME->GetMetricB("ScreenSelectMode","FoldOnJoin")
const float TWEEN_TIME = 0.35f;
@@ -57,35 +59,48 @@ ScreenSelectMode::ScreenSelectMode()
/*********** TODO: MAKE THIS WORK FOR ALL GAME STYLES! *************/
m_StyleListFrame.Load( THEME->GetPathTo("Graphics","StyleListFrame"));
m_StyleListFrame.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y);
this->AddChild( &m_StyleListFrame );
m_ChoiceListFrame.Load( THEME->GetPathTo("Graphics","select mode list frame"));
m_ChoiceListFrame.SetXY( SCROLLING_LIST_X, SCROLLING_LIST_Y);
this->AddChild( &m_ChoiceListFrame );
m_ScrollingList.SetXY( CENTER_X, SCROLLING_LIST_Y );
m_ScrollingList.SetSpacing( SCROLLING_ELEMENT_SPACING );
m_ScrollingList.SetNumberVisible( 9 );
this->AddChild( &m_ScrollingList );
m_SelectedStyleFrame.Load( THEME->GetPathTo("Graphics","SelectedStyleFrame"));
m_SelectedStyleFrame.SetXY( CENTER_X, SCROLLING_LIST_Y);
this->AddChild( &m_SelectedStyleFrame );
m_ChoiceListHighlight.Load( THEME->GetPathTo("Graphics","select mode list highlight"));
m_ChoiceListHighlight.SetXY( CENTER_X, SCROLLING_LIST_Y);
this->AddChild( &m_ChoiceListHighlight );
for( int p=0; p<NUM_PLAYERS; p++ )
{
// add the controllers, change their graphic if the player is not selected later
m_sprControllers[p].Load( THEME->GetPathTo("Graphics",ssprintf("select player controller selected p%d", p+1)) );
m_sprControllers[p].SetXY( CONTROLLER_X(p), CONTROLLER_Y(p) );
this->AddChild( &m_sprControllers[p] );
if( GAMESTATE->m_bSideIsJoined[p] ) // if side is already joined
continue; // don't show bobbing join and blob
m_sprJoinFrame[p].Load( THEME->GetPathTo("Graphics","select player join frame 1x2") );
m_sprJoinFrame[p].StopAnimating();
m_sprJoinFrame[p].SetState( p );
m_sprJoinFrame[p].SetXY( JOIN_FRAME_X(p), JOIN_FRAME_Y(p) );
this->AddChild( &m_sprJoinFrame[p] );
m_sprControllers[p].Load( THEME->GetPathTo("Graphics",ssprintf("select player controller p%d", p+1)) );
if( GAMESTATE->m_bSideIsJoined[p] )
m_sprJoinFrame[p].SetZoomY( 0 );
m_sprCursors[p].Load( THEME->GetPathTo("Graphics",ssprintf("select player cursor p%d",p+1)) );
m_sprCursors[p].SetXY( CURSOR_X(p), CURSOR_Y(p) );
m_sprCursors[p].SetEffectBouncing( D3DXVECTOR3(0,10,0), 0.5f );
this->AddChild( &m_sprCursors[p] );
m_sprJoinMessage[p].Load( THEME->GetPathTo("Graphics","select player join message 2x2") );
m_sprJoinMessage[p].StopAnimating();
m_sprJoinMessage[p].SetState( p );
m_sprJoinMessage[p].SetXY( JOIN_MESSAGE_X(p), JOIN_MESSAGE_Y(p) );
if( BOUNCE_JOIN_MESSAGE )
m_sprJoinMessage[p].SetEffectBouncing( D3DXVECTOR3(0,10,0), 0.5f );
this->AddChild( &m_sprJoinMessage[p] );
if( GAMESTATE->m_bSideIsJoined[p] )
{
m_sprJoinMessage[p].SetState( p+NUM_PLAYERS );
if( FOLD_ON_JOIN )
{
m_sprJoinMessage[p].SetZoomY( 0 );
m_sprJoinFrame[p].SetZoomY( 0 );
}
}
}
@@ -199,7 +214,7 @@ void ScreenSelectMode::RefreshModeChoices()
const ModeChoice& choice = m_aPossibleModeChoices[i];
if( choice.numSidesJoinedToPlay == iNumSidesJoined )
asGraphicPaths.Add( THEME->GetPathTo("Graphics", ssprintf("select mode %s %s", sGameName, choice.name) ) );
asGraphicPaths.Add( THEME->GetPathTo("Graphics", ssprintf("select mode choice %s %s", sGameName, choice.name) ) );
}
m_ScrollingList.Load( asGraphicPaths );
@@ -276,12 +291,16 @@ void ScreenSelectMode::MenuStart( PlayerNumber pn )
GAMESTATE->m_bSideIsJoined[pn] = true;
SCREENMAN->RefreshCreditsMessages();
m_soundSelect.Play();
m_sprCursors[pn].BeginTweening( 0.25f );
m_sprCursors[pn].SetTweenZoomY( 0 );
//m_sprControllers[pn].BeginTweening( 0.25f );
//m_sprControllers[pn].SetTweenZoomY( 0 );
// NOW replace with the new controller!
m_sprControllers[pn].Load( THEME->GetPathTo("Graphics",ssprintf("select player controller selected p%d", pn+1)) );
m_sprJoinMessage[pn].SetState( pn + NUM_PLAYERS );
if( FOLD_ON_JOIN )
{
m_sprJoinMessage[pn].BeginTweening( 0.25f );
m_sprJoinMessage[pn].SetTweenZoomY( 0 );
m_sprJoinFrame[pn].BeginTweening( 0.25f );
m_sprJoinFrame[pn].SetTweenZoomY( 0 );
}
RefreshModeChoices();
@@ -315,15 +334,15 @@ void ScreenSelectMode::TweenOnScreen()
float fOriginalX;
fOriginalX = m_sprCursors[p].GetX();
m_sprCursors[p].SetX( m_sprCursors[p].GetX()+fOffScreenOffset );
m_sprCursors[p].BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END );
m_sprCursors[p].SetTweenX( fOriginalX );
fOriginalX = m_sprJoinMessage[p].GetX();
m_sprJoinMessage[p].SetX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
m_sprJoinMessage[p].BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END );
m_sprJoinMessage[p].SetTweenX( fOriginalX );
fOriginalX = m_sprControllers[p].GetX();
m_sprControllers[p].SetX( m_sprCursors[p].GetX()+fOffScreenOffset );
m_sprControllers[p].BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END );
m_sprControllers[p].SetTweenX( fOriginalX );
fOriginalX = m_sprJoinFrame[p].GetX();
m_sprJoinFrame[p].SetX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
m_sprJoinFrame[p].BeginTweening( 0.5f, Actor::TWEEN_BOUNCE_END );
m_sprJoinFrame[p].SetTweenX( fOriginalX );
}
}
@@ -336,9 +355,9 @@ void ScreenSelectMode::TweenOffScreen()
{
float fOffScreenOffset = float( (p==PLAYER_1) ? -SCREEN_WIDTH : +SCREEN_WIDTH );
m_sprCursors[p].BeginTweening( 0.5f, Actor::TWEEN_BIAS_END );
m_sprCursors[p].SetTweenX( m_sprCursors[p].GetX()+fOffScreenOffset );
m_sprControllers[p].BeginTweening( 0.5f, Actor::TWEEN_BIAS_END );
m_sprControllers[p].SetTweenX( m_sprCursors[p].GetX()+fOffScreenOffset );
m_sprJoinMessage[p].BeginTweening( 0.5f, Actor::TWEEN_BIAS_END );
m_sprJoinMessage[p].SetTweenX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
m_sprJoinFrame[p].BeginTweening( 0.5f, Actor::TWEEN_BIAS_END );
m_sprJoinFrame[p].SetTweenX( m_sprJoinMessage[p].GetX()+fOffScreenOffset );
}
}