This commit is contained in:
Glenn Maynard
2007-03-01 04:30:40 +00:00
parent c371d9f26b
commit 6b9084a72d
-2
View File
@@ -420,7 +420,6 @@ void Actor::BeginDraw() // set the world matrix and calculate actor properties
}
{
if( m_pTempState->pos.x != 0 || m_pTempState->pos.y != 0 || m_pTempState->pos.z != 0 )
{
RageMatrix m;
@@ -432,7 +431,6 @@ void Actor::BeginDraw() // set the world matrix and calculate actor properties
);
DISPLAY->PreMultMatrix( m );
}
}
{
/* The only time rotation and quat should normally be used simultaneously