cleanup
This commit is contained in:
@@ -420,7 +420,6 @@ void Actor::BeginDraw() // set the world matrix and calculate actor properties
|
||||
}
|
||||
|
||||
|
||||
{
|
||||
if( m_pTempState->pos.x != 0 || m_pTempState->pos.y != 0 || m_pTempState->pos.z != 0 )
|
||||
{
|
||||
RageMatrix m;
|
||||
@@ -432,7 +431,6 @@ void Actor::BeginDraw() // set the world matrix and calculate actor properties
|
||||
);
|
||||
DISPLAY->PreMultMatrix( m );
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
/* The only time rotation and quat should normally be used simultaneously
|
||||
|
||||
Reference in New Issue
Block a user