cleanup
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+9
-11
@@ -420,18 +420,16 @@ void Actor::BeginDraw() // set the world matrix and calculate actor properties
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}
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}
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if( m_pTempState->pos.x != 0 || m_pTempState->pos.y != 0 || m_pTempState->pos.z != 0 )
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{
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{
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if( m_pTempState->pos.x != 0 || m_pTempState->pos.y != 0 || m_pTempState->pos.z != 0 )
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RageMatrix m;
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{
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RageMatrixTranslate(
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RageMatrix m;
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&m,
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RageMatrixTranslate(
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m_pTempState->pos.x,
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&m,
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m_pTempState->pos.y,
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m_pTempState->pos.x,
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m_pTempState->pos.z
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m_pTempState->pos.y,
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);
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m_pTempState->pos.z
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DISPLAY->PreMultMatrix( m );
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);
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DISPLAY->PreMultMatrix( m );
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}
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}
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}
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{
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{
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