cleanup
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@@ -420,7 +420,6 @@ void Actor::BeginDraw() // set the world matrix and calculate actor properties
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}
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}
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{
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if( m_pTempState->pos.x != 0 || m_pTempState->pos.y != 0 || m_pTempState->pos.z != 0 )
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if( m_pTempState->pos.x != 0 || m_pTempState->pos.y != 0 || m_pTempState->pos.z != 0 )
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{
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{
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RageMatrix m;
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RageMatrix m;
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@@ -432,7 +431,6 @@ void Actor::BeginDraw() // set the world matrix and calculate actor properties
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);
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);
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DISPLAY->PreMultMatrix( m );
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DISPLAY->PreMultMatrix( m );
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}
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}
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}
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{
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{
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/* The only time rotation and quat should normally be used simultaneously
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/* The only time rotation and quat should normally be used simultaneously
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