diff --git a/stepmania/src/ScreenHowToPlay.cpp b/stepmania/src/ScreenHowToPlay.cpp index e752726eec..54a47b93ba 100644 --- a/stepmania/src/ScreenHowToPlay.cpp +++ b/stepmania/src/ScreenHowToPlay.cpp @@ -73,7 +73,6 @@ ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay") m_pmCharacter = new Model; m_pmCharacter->LoadMilkshapeAscii( rndchar->GetModelPath() ); -// m_pmCharacter->LoadMilkshapeAsciiBones("howtoplay", rndchar->GetHowToPlayAnimationPath() ); m_pmCharacter->LoadMilkshapeAsciiBones( "Step-LEFT","Characters" SLASH "BeginnerHelper_step-left.bones.txt" ); m_pmCharacter->LoadMilkshapeAsciiBones( "Step-DOWN","Characters" SLASH "BeginnerHelper_step-down.bones.txt" ); m_pmCharacter->LoadMilkshapeAsciiBones( "Step-UP","Characters" SLASH "BeginnerHelper_step-up.bones.txt" ); @@ -109,8 +108,8 @@ ScreenHowToPlay::ScreenHowToPlay() : ScreenAttract("ScreenHowToPlay") default: ASSERT(0); // we should cover all gametypes.... } - SMLoader smfile; - smfile.LoadFromSMFile( THEME->GetCurThemeDir() + STEPFILE, m_Song, false ); + SMLoader smfile; + smfile.LoadFromSMFile( THEME->GetPathToSM(STEPFILE), m_Song, false ); ASSERT( m_Song.m_apNotes.size() == 1 ); m_Song.m_apNotes[0]->GetNoteData(&m_NoteData);