Lua BGAnimations now work when called from BMS files.
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@@ -1576,7 +1576,7 @@ void BMSSongLoader::AddToSong()
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it->second,
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"",
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1.f,
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SBE_StretchNoLoop));
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it->second.substr(it->second.length()-4)==".lua"?SBE_Centered:SBE_StretchNoLoop));
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}
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out->m_sMusicFile = main.info.musicFile;
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