Lua BGAnimations now work when called from BMS files.

This commit is contained in:
Joe
2015-05-14 12:48:26 +01:00
parent 4d0bef92e6
commit 6b5cb90fcc
+1 -1
View File
@@ -1576,7 +1576,7 @@ void BMSSongLoader::AddToSong()
it->second,
"",
1.f,
SBE_StretchNoLoop));
it->second.substr(it->second.length()-4)==".lua"?SBE_Centered:SBE_StretchNoLoop));
}
out->m_sMusicFile = main.info.musicFile;