More loops.

This commit is contained in:
Jason Felds
2013-04-29 23:58:43 -04:00
parent 310dff8b41
commit 6b4cd234ac
+7 -7
View File
@@ -820,10 +820,10 @@ void ScreenGameplay::InitSongQueues()
PlayerNumber pnMaster = GAMESTATE->GetMasterPlayerNumber();
Trail *pTrail = GAMESTATE->m_pCurTrail[pnMaster];
ASSERT( pTrail != NULL );
FOREACH_CONST( TrailEntry, pTrail->m_vEntries, e )
for (TrailEntry const &e : pTrail->m_vEntries)
{
ASSERT( e->pSong != NULL );
m_apSongsQueue.push_back( e->pSong );
ASSERT( e.pSong != NULL );
m_apSongsQueue.push_back( e.pSong );
}
FOREACH_EnabledPlayerInfo( m_vPlayerInfo, pi )
@@ -833,12 +833,12 @@ void ScreenGameplay::InitSongQueues()
pi->m_vpStepsQueue.clear();
pi->m_asModifiersQueue.clear();
FOREACH_CONST( TrailEntry, lTrail->m_vEntries, e )
for (TrailEntry const &e : lTrail->m_vEntries)
{
ASSERT( e->pSteps != NULL );
pi->m_vpStepsQueue.push_back( e->pSteps );
ASSERT( e.pSteps != NULL );
pi->m_vpStepsQueue.push_back( e.pSteps );
AttackArray a;
e->GetAttackArray( a );
e.GetAttackArray( a );
pi->m_asModifiersQueue.push_back( a );
}