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@@ -81,8 +81,8 @@ bool FadingBanner::Load( RageTextureID ID, bool bLowResToHighRes )
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return bRet;
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}
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/* If bFromLowRes is true, we're fading from a low-res banner to the corresponding
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* high-res banner. */
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/* If bLowResToHighRes is true, we're fading from a low-res banner to the
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* corresponding high-res banner. */
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void FadingBanner::BeforeChange( bool bLowResToHighRes )
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{
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CString sCommand;
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