add hammer-ons and pull-offs ("hopo")
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@@ -682,6 +682,10 @@ void GameState::ResetMusicStatistics()
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m_fCurBPS = 10;
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m_bFreeze = false;
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Actor::SetBGMTime( 0, 0 );
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FOREACH_PlayerNumber( p )
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m_pPlayerState[p]->m_fLastHopoNoteMusicSeconds = -1;
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}
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void GameState::ResetStageStatistics()
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