add tempo compress/expand in editor
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@@ -77,6 +77,11 @@ namespace NoteDataUtil
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void EliminateNonPassingTaps( NoteData &in, int row, const bool bValidMask[] );
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void TransformNoteData( NoteData &nd, PlayerOptions &po, StepsType st );
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void Scale( NoteData &nd, float fScale );
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// If fBeatsToShift>0, add blank rows. If fBeatsToShift<0, delete rows
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void ShiftRows( NoteData &nd, float fStartBeat, float fBeatsToShift );
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};
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#endif
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