Fixed VC6 compile errors
This commit is contained in:
@@ -188,25 +188,27 @@ ScreenEvaluation::ScreenEvaluation( bool bSummary )
|
|||||||
switch( m_ResultMode )
|
switch( m_ResultMode )
|
||||||
{
|
{
|
||||||
case RM_ARCADE_STAGE:
|
case RM_ARCADE_STAGE:
|
||||||
m_BannerWithFrame[0].LoadFromSong( GAMESTATE->m_pCurSong );
|
|
||||||
m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y );
|
|
||||||
this->AddChild( &m_BannerWithFrame[0] );
|
|
||||||
|
|
||||||
m_textStage.LoadFromFont( THEME->GetPathTo("Fonts","evaluation stage") );
|
|
||||||
m_textStage.TurnShadowOff();
|
|
||||||
m_textStage.SetXY( STAGE_X, STAGE_Y );
|
|
||||||
m_textStage.SetZoom( 0.5f );
|
|
||||||
m_textStage.SetText( GAMESTATE->GetStageText() + " Stage" );
|
|
||||||
this->AddChild( &m_textStage );
|
|
||||||
|
|
||||||
for( int p=0; p<NUM_PLAYERS; p++ )
|
|
||||||
{
|
{
|
||||||
if( !GAMESTATE->IsPlayerEnabled(p) )
|
m_BannerWithFrame[0].LoadFromSong( GAMESTATE->m_pCurSong );
|
||||||
continue; // skip
|
m_BannerWithFrame[0].SetXY( BANNER_X, BANNER_Y );
|
||||||
m_DifficultyIcon[p].Load( THEME->GetPathTo("graphics","select music difficulty icons 1x6") );
|
this->AddChild( &m_BannerWithFrame[0] );
|
||||||
m_DifficultyIcon[p].SetFromNotes( (PlayerNumber)p, GAMESTATE->m_pCurNotes[p] );
|
|
||||||
m_DifficultyIcon[p].SetXY( DIFFICULTY_ICON_X(p), DIFFICULTY_ICON_Y(p) );
|
m_textStage.LoadFromFont( THEME->GetPathTo("Fonts","evaluation stage") );
|
||||||
this->AddChild( &m_DifficultyIcon[p] );
|
m_textStage.TurnShadowOff();
|
||||||
|
m_textStage.SetXY( STAGE_X, STAGE_Y );
|
||||||
|
m_textStage.SetZoom( 0.5f );
|
||||||
|
m_textStage.SetText( GAMESTATE->GetStageText() + " Stage" );
|
||||||
|
this->AddChild( &m_textStage );
|
||||||
|
|
||||||
|
for( int p=0; p<NUM_PLAYERS; p++ )
|
||||||
|
{
|
||||||
|
if( !GAMESTATE->IsPlayerEnabled(p) )
|
||||||
|
continue; // skip
|
||||||
|
m_DifficultyIcon[p].Load( THEME->GetPathTo("graphics","select music difficulty icons 1x6") );
|
||||||
|
m_DifficultyIcon[p].SetFromNotes( (PlayerNumber)p, GAMESTATE->m_pCurNotes[p] );
|
||||||
|
m_DifficultyIcon[p].SetXY( DIFFICULTY_ICON_X(p), DIFFICULTY_ICON_Y(p) );
|
||||||
|
this->AddChild( &m_DifficultyIcon[p] );
|
||||||
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
case RM_ARCADE_SUMMARY:
|
case RM_ARCADE_SUMMARY:
|
||||||
|
|||||||
@@ -225,15 +225,17 @@ void ScreenSelectMode::RefreshModeChoices()
|
|||||||
GAMEMAN->GetModesChoicesForGame( GAMESTATE->m_CurGame, m_aPossibleModeChoices );
|
GAMEMAN->GetModesChoicesForGame( GAMESTATE->m_CurGame, m_aPossibleModeChoices );
|
||||||
ASSERT( m_aPossibleModeChoices.GetSize() > 0 );
|
ASSERT( m_aPossibleModeChoices.GetSize() > 0 );
|
||||||
|
|
||||||
|
int i;
|
||||||
|
|
||||||
// remove ModeChoices that won't work with the current number of players
|
// remove ModeChoices that won't work with the current number of players
|
||||||
for( int i=m_aPossibleModeChoices.GetSize()-1; i>=0; i-- )
|
for( i=m_aPossibleModeChoices.GetSize()-1; i>=0; i-- )
|
||||||
if( m_aPossibleModeChoices[i].numSidesJoinedToPlay != iNumSidesJoined )
|
if( m_aPossibleModeChoices[i].numSidesJoinedToPlay != iNumSidesJoined )
|
||||||
m_aPossibleModeChoices.RemoveAt( i );
|
m_aPossibleModeChoices.RemoveAt( i );
|
||||||
|
|
||||||
CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
|
CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
|
||||||
|
|
||||||
CStringArray asGraphicPaths;
|
CStringArray asGraphicPaths;
|
||||||
for( int i=0; i<m_aPossibleModeChoices.GetSize(); i++ )
|
for( i=0; i<m_aPossibleModeChoices.GetSize(); i++ )
|
||||||
{
|
{
|
||||||
const ModeChoice& choice = m_aPossibleModeChoices[i];
|
const ModeChoice& choice = m_aPossibleModeChoices[i];
|
||||||
asGraphicPaths.Add( THEME->GetPathTo("Graphics", ssprintf("select mode choice %s %s", sGameName, choice.name) ) );
|
asGraphicPaths.Add( THEME->GetPathTo("Graphics", ssprintf("select mode choice %s %s", sGameName, choice.name) ) );
|
||||||
|
|||||||
@@ -59,7 +59,7 @@ IntDir=.\../Release6
|
|||||||
TargetDir=\stepmania\stepmania
|
TargetDir=\stepmania\stepmania
|
||||||
TargetName=StepMania
|
TargetName=StepMania
|
||||||
SOURCE="$(InputPath)"
|
SOURCE="$(InputPath)"
|
||||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
||||||
# End Special Build Tool
|
# End Special Build Tool
|
||||||
|
|
||||||
@@ -94,7 +94,7 @@ IntDir=.\../Debug6
|
|||||||
TargetDir=\stepmania\stepmania
|
TargetDir=\stepmania\stepmania
|
||||||
TargetName=StepMania-debug
|
TargetName=StepMania-debug
|
||||||
SOURCE="$(InputPath)"
|
SOURCE="$(InputPath)"
|
||||||
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
PreLink_Cmds=disasm\verinc cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)\
|
||||||
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
PostBuild_Cmds=disasm\mapconv $(IntDir)\$(TargetName).map $(TargetDir)\StepMania.vdi ia32.vdi
|
||||||
# End Special Build Tool
|
# End Special Build Tool
|
||||||
|
|
||||||
@@ -907,14 +907,6 @@ SOURCE=.\Combo.h
|
|||||||
# End Source File
|
# End Source File
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|
||||||
SOURCE=.\DifficultyBanner.cpp
|
|
||||||
# End Source File
|
|
||||||
# Begin Source File
|
|
||||||
|
|
||||||
SOURCE=.\DifficultyBanner.h
|
|
||||||
# End Source File
|
|
||||||
# Begin Source File
|
|
||||||
|
|
||||||
SOURCE=.\FocusingSprite.cpp
|
SOURCE=.\FocusingSprite.cpp
|
||||||
# End Source File
|
# End Source File
|
||||||
# Begin Source File
|
# Begin Source File
|
||||||
|
|||||||
Reference in New Issue
Block a user