Fixed VC6 compile errors

This commit is contained in:
Chris Danford
2002-10-06 17:02:04 +00:00
parent 107a1521e6
commit 6ab57e3faa
3 changed files with 26 additions and 30 deletions
+4 -2
View File
@@ -225,15 +225,17 @@ void ScreenSelectMode::RefreshModeChoices()
GAMEMAN->GetModesChoicesForGame( GAMESTATE->m_CurGame, m_aPossibleModeChoices );
ASSERT( m_aPossibleModeChoices.GetSize() > 0 );
int i;
// remove ModeChoices that won't work with the current number of players
for( int i=m_aPossibleModeChoices.GetSize()-1; i>=0; i-- )
for( i=m_aPossibleModeChoices.GetSize()-1; i>=0; i-- )
if( m_aPossibleModeChoices[i].numSidesJoinedToPlay != iNumSidesJoined )
m_aPossibleModeChoices.RemoveAt( i );
CString sGameName = GAMESTATE->GetCurrentGameDef()->m_szName;
CStringArray asGraphicPaths;
for( int i=0; i<m_aPossibleModeChoices.GetSize(); i++ )
for( i=0; i<m_aPossibleModeChoices.GetSize(); i++ )
{
const ModeChoice& choice = m_aPossibleModeChoices[i];
asGraphicPaths.Add( THEME->GetPathTo("Graphics", ssprintf("select mode choice %s %s", sGameName, choice.name) ) );