Warn on unset or nil command in RunCommands
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+6
-1
@@ -1109,11 +1109,16 @@ void Actor::AddRotationR( float rot )
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void Actor::RunCommands( const LuaReference& cmds, const LuaReference *pParamTable )
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void Actor::RunCommands( const LuaReference& cmds, const LuaReference *pParamTable )
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{
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{
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if( !cmds.IsSet() || cmds.IsNil() )
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{
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LOG->Warn( "RunCommands: command is unset or nil" );
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return;
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}
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Lua *L = LUA->Get();
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Lua *L = LUA->Get();
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// function
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// function
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cmds.PushSelf( L );
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cmds.PushSelf( L );
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ASSERT( !lua_isnil(L, -1) );
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// 1st parameter
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// 1st parameter
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this->PushSelf( L );
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this->PushSelf( L );
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