remove Generic stuff. It broke a while back, and it's too painful to keep around.

This commit is contained in:
Glenn Maynard
2005-08-31 22:15:33 +00:00
parent ab913a0e02
commit 6a8a81a095
4 changed files with 11 additions and 28 deletions
+2 -17
View File
@@ -24,15 +24,8 @@ const float SPIRAL_MIN_ZOOM = 0.3f;
#define MAX_SPRITES (MAX_TILES_WIDE*MAX_TILES_HIGH)
BGAnimationLayer::BGAnimationLayer( bool bGeneric )
BGAnimationLayer::BGAnimationLayer()
{
/*
* If Generic is false, this is a layer in a real BGA--one that was loaded
* by simply constructing a BGAnimation. In this mode, loaded images are given
* a default position of SCREEN_CENTER_X, SCREEN_CENTER_Y.
*/
m_bGeneric = bGeneric;
Init();
}
@@ -370,8 +363,7 @@ void BGAnimationLayer::LoadFromNode( const CString& sDir, const XNode* pNode )
DEBUG_ASSERT( IsADirectory(sAniDir) );
CHECKPOINT_M( ssprintf( "BGAnimationLayer::LoadFromIni \"%s\" %s",
sAniDir.c_str(), m_bGeneric? "(generic) ":"" ) );
CHECKPOINT_M( ssprintf( "BGAnimationLayer::LoadFromIni \"%s\"", sAniDir.c_str() ) );
{
CString expr;
@@ -474,13 +466,6 @@ void BGAnimationLayer::LoadFromNode( const CString& sDir, const XNode* pNode )
this->AddChild( pActor );
if( bStretch )
pActor->StretchTo( FullScreenRectF );
/* Annoying: old BGAnimations (those in theme BGAnimations/ and, more importantly,
* those included with songs) expect a 640x480 coordinate system with a default
* of 320x240. We can't just move the whole layer to the center (that'll move the
* whole coordinate system, not just the default), we have to move the actor. */
if( !m_bGeneric )
pActor->SetXY( SCREEN_CENTER_X, SCREEN_CENTER_Y );
}
break;
case TYPE_PARTICLES: