phase out StyleI.player
This commit is contained in:
@@ -96,8 +96,7 @@ RString Game::ColToButtonName( int col ) const
|
||||
if( pzColumnName != NULL )
|
||||
return pzColumnName;
|
||||
|
||||
StyleInput SI( PLAYER_1, col );
|
||||
GameInput GI = pStyle->StyleInputToGameInput( SI, PLAYER_1 );
|
||||
GameInput GI = pStyle->StyleInputToGameInput( col, PLAYER_1 );
|
||||
|
||||
return m_szButtonNames[GI.button];
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user