fix mines frames draw with wrong tex coord shifting
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@@ -1017,7 +1017,7 @@ void NoteDisplay::DrawTap( int iCol, float fBeat, bool bOnSameRowAsHoldStart, bo
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bUseLighting = cache->m_bTapNoteUseLighting;
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}
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DrawActor( pActor, iCol, fBeat, fPercentFadeToFail, fLife, fReverseOffsetPixels, bUseLighting, NotePart_Tap );
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DrawActor( pActor, iCol, fBeat, fPercentFadeToFail, fLife, fReverseOffsetPixels, bUseLighting, bIsMine ? NotePart_Mine : NotePart_Tap );
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}
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/*
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