fix mines frames draw with wrong tex coord shifting

This commit is contained in:
Chris Danford
2006-03-06 00:16:08 +00:00
parent 778025184c
commit 6a78f271d0
+1 -1
View File
@@ -1017,7 +1017,7 @@ void NoteDisplay::DrawTap( int iCol, float fBeat, bool bOnSameRowAsHoldStart, bo
bUseLighting = cache->m_bTapNoteUseLighting;
}
DrawActor( pActor, iCol, fBeat, fPercentFadeToFail, fLife, fReverseOffsetPixels, bUseLighting, NotePart_Tap );
DrawActor( pActor, iCol, fBeat, fPercentFadeToFail, fLife, fReverseOffsetPixels, bUseLighting, bIsMine ? NotePart_Mine : NotePart_Tap );
}
/*