Right. Merge.
This commit is contained in:
@@ -1,289 +1,40 @@
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function MakeScoreList(StagesAgo)
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local Players = GAMESTATE:GetHumanPlayers();
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local c;
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--[[ local tMath = {
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local Stats;
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PLAYER_1 = -1,
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local PlayerStats = { }
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PLAYER_2 = 1
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local children = {
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}; --]]
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LoadActor( "difficulty cap 9x1" ) .. {
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--
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Name="DifficultyP1";
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local t = Def.ActorFrame {};
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InitCommand = cmd(x,-66;pause;halign,1);
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-- Is Anyone Enabled To Join
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OnCommand=cmd(zoomx,0;sleep,0.3;bounceend,0.3;zoomx,1);
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t[#t+1] = Def.ActorFrame {
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OffCommand=cmd(bouncebegin,0.1;zoomx,0);
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y);
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};
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LoadActor( "difficulty cap 9x1" ) .. {
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Name="DifficultyP2";
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InitCommand = cmd(x,66;pause;halign,1;zoomx,0);
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OnCommand=cmd(zoomx,0;sleep,0.3;bounceend,0.3;zoomx,-1);
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OffCommand=cmd(bouncebegin,0.1;zoomx,0);
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};
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LoadActor( "banner mask" ) .. {
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Name="BannerMask";
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InitCommand=cmd(clearzbuffer,true;zwrite,true;blend,"BlendMode_NoEffect");
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OnCommand=cmd(zoom,0;bounceend,0.3;zoom,1);
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OffCommand=cmd(bouncebegin,0.3;zoom,0);
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};
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Def.Sprite {
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Name = "Banner";
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InitCommand = cmd(setsize,300,100;zoom,0.5;ztest,true);
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OnCommand=cmd(zoom,0;bounceend,0.3;zoom,0.5);
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OffCommand=cmd(bouncebegin,0.3;zoom,0);
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};
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LoadActor( "banner frame" ) .. {
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Name="BannerFrame";
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OnCommand=cmd(zoom,0;bounceend,0.3;zoom,1);
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OffCommand=cmd(bouncebegin,0.3;zoom,0);
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};
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LoadActor( "side score frame" ) .. {
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Name="ScoreFrameP1";
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InitCommand=cmd();
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OnCommand=cmd(x,-266;addx,-250;diffusealpha,1;decelerate,0.3;addx,250);
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OffCommand=cmd(linear,0.3;addx,-150;diffusealpha,0);
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};
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LoadActor( "side score frame" ) .. {
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Name="ScoreFrameP2";
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InitCommand=cmd(zoomx,-1);
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OnCommand=cmd(x,266;addx,250;diffusealpha,1;decelerate,0.3;addx,-250);
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OffCommand=cmd(linear,0.3;addx,150;diffusealpha,0);
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};
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LoadFont("Common Normal") .. {
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LoadFont("Common Normal") .. {
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-- LoadFont( "_regra bold 30px" ) .. {
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Text="A player has a high score";
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Name="PlayerScoreP1";
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InitCommand=cmd(x,-135;diffuse,color("#fdf991");shadowlength,0;zoom,0.6);
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OnCommand=cmd(x,-135;addx,50;zoom,0;diffusealpha,0;sleep,0.1;accelerate,0.3;addx,-50;diffusealpha,1;zoom,0.6);
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OffCommand=cmd(linear,0.3;diffusealpha,0);
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};
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LoadFont( "Common Normal" ) .. {
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-- LoadFont( "_regra bold 30px" ) .. {
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Name="PlayerScoreP2";
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InitCommand=cmd(x,135;diffuse,color("#abfe8e");shadowlength,0;zoom,0.6);
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OnCommand=cmd(x,135;addx,-50;zoom,0;diffusealpha,0;sleep,0.1;accelerate,0.3;addx,50;diffusealpha,1;zoom,0.6);
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OffCommand=cmd(linear,0.3;diffusealpha,0);
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};
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LoadFont( "Common Normal" ) .. {
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-- LoadFont( "_regra bold 30px" ) .. {
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Name="MachineBestP1";
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InitCommand=cmd(diffuse,color("#ffffff");shadowlength,0;zoom,0.5);
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OnCommand=cmd(x,-250;addx,-250;diffusealpha,1;decelerate,0.3;addx,250);
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OffCommand=cmd(linear,0.3;addx,-150;diffusealpha,0);
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};
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LoadFont( "Common Normal" ) .. {
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-- LoadFont( "_regra bold 30px" ) .. {
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Name="MachineBestP2";
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InitCommand=cmd(diffuse,color("#ffffff");shadowlength,0;zoom,0.5);
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OnCommand=cmd(x,250;addx,250;diffusealpha,1;decelerate,0.3;addx,-250);
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OffCommand=cmd(linear,0.3;addx,150;diffusealpha,0);
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};
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};
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return Def.ActorFrame {
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children = children;
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InitCommand = function(self)
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c = self:GetChildren();
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c.PlayerScore = {};
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c.PlayerScore[PLAYER_1] = c.PlayerScoreP1;
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c.PlayerScore[PLAYER_2] = c.PlayerScoreP2;
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c.MachineBest = {};
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c.MachineBest[PLAYER_1] = c.MachineBestP1;
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c.MachineBest[PLAYER_2] = c.MachineBestP2;
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c.ScoreFrame = {};
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c.ScoreFrame[PLAYER_1] = c.ScoreFrameP1;
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c.ScoreFrame[PLAYER_2] = c.ScoreFrameP2;
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c.Difficulty = {};
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c.Difficulty[PLAYER_1] = c.DifficultyP1;
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c.Difficulty[PLAYER_2] = c.DifficultyP2;
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end;
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BeginCommand = function(self)
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Stats = STATSMAN:GetPlayedStageStats(StagesAgo);
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if not Stats then
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self:visible(false);
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return;
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end;
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self:visible(true);
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PlayerStats[PLAYER_1] = Stats:GetPlayerStageStats(PLAYER_1);
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PlayerStats[PLAYER_2] = Stats:GetPlayerStageStats(PLAYER_2);
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local Current;
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local CurrentPart = {}
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if GAMESTATE:IsCourseMode() then
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Current = GAMESTATE:GetCurrentCourse();
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CurrentPart[PLAYER_1] = GAMESTATE:GetCurrentTrail( PLAYER_1 );
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CurrentPart[PLAYER_2] = GAMESTATE:GetCurrentTrail( PLAYER_2 );
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else
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Current = Stats:GetPlayedSongs()[1];
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CurrentPart[PLAYER_1] = PlayerStats[PLAYER_1]:GetPlayedSteps()[1];
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CurrentPart[PLAYER_2] = PlayerStats[PLAYER_2]:GetPlayedSteps()[1];
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end
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assert(Current);
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local sBannerPath = Current:GetBannerPath() or THEME:GetPathG("Common","fallback banner");
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c.Banner:LoadBanner( sBannerPath );
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for pn in ivalues(PlayerNumber) do
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local visible = GAMESTATE:IsHumanPlayer(pn) and CurrentPart[pn] ~= nil; -- was present for this song
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c.MachineBest[pn]:visible( visible );
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c.PlayerScore[pn]:visible( visible );
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c.ScoreFrame[pn]:visible( visible );
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c.Difficulty[pn]:visible( visible );
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local MachineProfile = PROFILEMAN:GetMachineProfile();
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if visible then
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assert(CurrentPart[pn]);
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-- c.Difficulty[pn]:SetDifficultyAndStepsTypeFrame( CurrentPart[pn] );
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local hsl = MachineProfile:GetHighScoreList( Current, CurrentPart[pn] );
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assert( hsl );
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-- Find the first high score that isn't one that we're entering now.
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local HighScores = hsl:GetHighScores();
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local hs;
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for h in ivalues(HighScores) do
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if not hs and not h:IsFillInMarker() then
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hs = h;
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end
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end
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if hs then
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local fMachineScore = hs:GetPercentDP() or 0;
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local sName = hs:GetName() or "";
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local sText = sName .. " " .. FormatPercentScore( fMachineScore );
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c.MachineBest[pn]:settext( sText );
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else
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c.ScoreFrame[pn]:visible( false );
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end
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local fPlayerScore = PlayerStats[pn]:GetPercentDancePoints();
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local sText = FormatPercentScore( fPlayerScore );
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c.PlayerScore[pn]:settext( sText );
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local colors = {
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[PLAYER_1] = color("#fdf991"),
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[PLAYER_2] = color("#abfe8e"),
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};
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if Stats:PlayerHasHighScore(pn) then
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colors = {
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[PLAYER_1] = color("#feef01"),
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[PLAYER_2] = color("#0ffc03"),
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};
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end
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c.PlayerScore[pn]:diffuse(colors[pn]);
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end;
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end;
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end;
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};
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end
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local children = {
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LoadActor( "center frame" ) .. {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+9);
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OnCommand=cmd(fadetop,0.3; croptop,1; linear,0.5; croptop,-0.3);
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OffCommand=cmd(linear,0.5; croptop,1);
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};
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LoadActor( "line" ) .. {
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InitCommand=cmd(x,SCREEN_CENTER_X;SetWidth,336;y,SCREEN_CENTER_Y+65;fadeleft,0.3; faderight,0.3);
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OnCommand=cmd(cropleft,.5;cropright,.5;
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sleep,0.2;
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linear,0.3;
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cropleft,-.2;cropright,-.2);
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OffCommand=cmd(linear,0.3;cropleft,.5;cropright,.5);
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};
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};
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for i = 1,5 do
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children[#children+1] =
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MakeScoreList(i) .. {
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Name="Row" .. tostring(i);
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InitCommand=cmd(x,SCREEN_CENTER_X);
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};
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end
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--[[ children[#children+1] =
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LoadActor( THEME:GetPathB("","_shared underlay") ) .. { OnCommand=cmd(); }; --]]
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children[#children+1] = LoadActor( "keyboard" ) .. {
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InitCommand=cmd(x,SCREEN_CENTER_X;y,SCREEN_CENTER_Y+80);
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BeginCommand=cmd(visible,SCREENMAN:GetTopScreen():GetAnyEntering());
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BeginCommand=cmd(visible,SCREENMAN:GetTopScreen():GetAnyEntering());
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};
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};
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LoadFont("Common Normal") .. {
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for pn in ivalues(PlayerNumber) do
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Text="No players has a high score";
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local FrameX = pn == PLAYER_1 and (SCREEN_CENTER_X-265) or (SCREEN_CENTER_X+267);
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BeginCommand=cmd(visible,not SCREENMAN:GetTopScreen():GetAnyEntering());
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local P1 = pn == PLAYER_1 and 1 or -1;
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children[#children+1] = LoadActor( "name frame" ) .. {
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InitCommand=cmd(y,SCREEN_CENTER_Y+119;
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zoomx,pn == PLAYER_1 and 1.0 or -1.0);
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BeginCommand=cmd(visible,SCREENMAN:GetTopScreen():GetEnteringName(pn));
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OnCommand=cmd(finishtweening;x,FrameX;addx,-200*P1;zoom,0;bounceend,0.3;zoom,1;addx,200*P1);
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OffCommand=cmd(stoptweening;bouncebegin,0.3;zoom,0;addx,-200*P1);
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};
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};
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--[[ for pn in ivalues(Players) do
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children[#children+1] = LoadFont( "Common Normal" ) .. {
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LoadFont("Common Normal") .. {
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-- children[#children+1] = LoadFont( "_regra bold 30px" ) .. {
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Text=ToEnumShortString(pn);
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Name="PlayerText";
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InitCommand=cmd(x,128 * tMath[pn];y,32);
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InitCommand=cmd(x,pn == PLAYER_1 and (SCREEN_CENTER_X-WideScale(310,330)) or (SCREEN_CENTER_X+WideScale(198,204));
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halign,0;
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y,SCREEN_CENTER_Y+115;shadowlength,0;zoom,1);
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BeginCommand=cmd(visible,SCREENMAN:GetTopScreen():GetEnteringName(pn));
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OnCommand=cmd(finishtweening;diffusealpha,0;sleep,0.1;linear,0.3;diffusealpha,1);
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OffCommand=cmd(stoptweening;bouncebegin,0.3;zoom,0;addx,-200*P1);
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EntryChangedMessageCommand=function(self,params)
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if params.PlayerNumber ~= pn then
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return;
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end;
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self:settext( params.Text );
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end;
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};
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};
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end;
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end --]]
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};
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return Def.ActorFrame {
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--
|
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children = children;
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t[#t+1] = Def.Actor {
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MenuTimerExpiredMessageCommand = function(self, param)
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BeginCommand = function(self)
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for pn in ivalues(Players) do
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local StagesPlayed = STATSMAN:GetStagesPlayed();
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SCREENMAN:GetTopScreen():Finish(pn);
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local c = self:GetChildren();
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|
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local fYCenter = SCREEN_CENTER_Y-60;
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local fYMinSpacing = 44;
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local fYMaxSpacing = 70;
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local fYSpacing = scale(StagesPlayed, 4, 5, fYMaxSpacing, fYMinSpacing);
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fYSpacing = clamp(fYSpacing, fYMinSpacing, fYMaxSpacing);
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fYSpacing = fYSpacing + math.mod(fYSpacing, 2); -- even
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fYSpacing = -fYSpacing;
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local fYStart = fYSpacing*(StagesPlayed-1)/2;
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local fYEnd = -fYSpacing*(StagesPlayed-1)/2;
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for i = 1,StagesPlayed do
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local Name = "Row" .. tostring(i);
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|
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local row = c[Name];
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assert(row);
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local fY = fYCenter + fYEnd + (i-1)*fYSpacing;
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row:y( fY );
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|
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end
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local Timer = SCREENMAN:GetTopScreen():GetChild("Timer");
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if not SCREENMAN:GetTopScreen():GetAnyEntering() then
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Timer:setseconds(5);
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Timer:silent(true);
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else
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Timer:setseconds(25);
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Timer:silent(false);
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|
||||||
end
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end
|
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end;
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end;
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CodeMessageCommand=function(self,param)
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OnCommand = function(self)
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if param.Name == "Enter" then
|
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local StagesPlayed = STATSMAN:GetStagesPlayed();
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SCREENMAN:GetTopScreen():Finish(pn);
|
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local c = self:GetChildren();
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end
|
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for i = 1,StagesPlayed do
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local Name = "Row" .. tostring(i);
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local row = c[Name];
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assert(row);
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row:hibernate(0.3+(i/StagesPlayed)*0.3);
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||||||
end
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end
|
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end;
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|
||||||
};
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};
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--
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||||||
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return t
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@@ -2034,7 +2034,8 @@ PrepareScreen="ScreenGameplay"
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#
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#
|
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ForceTimer=true
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ForceTimer=true
|
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TimerMetricsGroup="MenuTimerNoSound"
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TimerMetricsGroup="MenuTimerNoSound"
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TimerSeconds=5
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WaitForChildrenBeforeTweeningOut=true
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TimerSeconds=1
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||||||
#
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#
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||||||
ScreenBeginCommand=%SetFail
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ScreenBeginCommand=%SetFail
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||||||
#
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#
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@@ -3388,6 +3389,8 @@ RepeatDelay=1/4
|
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NextScreen="ScreenProfileSaveSummary"
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NextScreen="ScreenProfileSaveSummary"
|
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#
|
#
|
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HelpText="Enter your name!"
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HelpText="Enter your name!"
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||||||
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ForceTimer=true
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ForceTimerWait=true
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||||||
#
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#
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CancelTransitionsOut=true
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CancelTransitionsOut=true
|
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MaxRankingNameLength=4
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MaxRankingNameLength=4
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||||||
|
|||||||
@@ -1,5 +1,5 @@
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|||||||
local Params = {
|
local Params = {
|
||||||
NumParticles = 80,
|
NumParticles = 30,
|
||||||
VelocityXMin = 100,
|
VelocityXMin = 100,
|
||||||
VelocityXMax = 400,
|
VelocityXMax = 400,
|
||||||
VelocityYMin = 0,
|
VelocityYMin = 0,
|
||||||
|
|||||||
@@ -7,9 +7,11 @@ t[#t+1] = Def.ActorFrame {
|
|||||||
InitCommand=cmd(scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT);
|
InitCommand=cmd(scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT);
|
||||||
OnCommand=cmd(diffuse,color("#FFCB05");diffusebottomedge,color("#F0BA00"));
|
OnCommand=cmd(diffuse,color("#FFCB05");diffusebottomedge,color("#F0BA00"));
|
||||||
};
|
};
|
||||||
|
Def.ActorFrame {
|
||||||
LoadActor("_pattern") .. {
|
LoadActor("_pattern") .. {
|
||||||
InitCommand=cmd(rotationy,-12.25;rotationz,-30;rotationx,-20;zoomto,SCREEN_WIDTH*2,SCREEN_HEIGHT*2;customtexturerect,0,0,SCREEN_WIDTH*4/256,SCREEN_HEIGHT*4/256);
|
InitCommand=cmd(rotationy,-12.25;rotationz,-30;rotationx,-20;zoomto,SCREEN_WIDTH*2,SCREEN_HEIGHT*2;customtexturerect,0,0,SCREEN_WIDTH*4/256,SCREEN_HEIGHT*4/256);
|
||||||
OnCommand=cmd(texcoordvelocity,0.125,0.5;diffuse,color("#ffd400");diffusealpha,0.075);
|
OnCommand=cmd(texcoordvelocity,0.125,0.5;diffuse,color("#ffd400");diffusealpha,0.045;bob;effectmagnitude,0,0,35;effectperiod,4);
|
||||||
|
};
|
||||||
};
|
};
|
||||||
LoadActor("_particleLoader") .. {
|
LoadActor("_particleLoader") .. {
|
||||||
InitCommand=cmd(x,-SCREEN_CENTER_X;y,-SCREEN_CENTER_Y);
|
InitCommand=cmd(x,-SCREEN_CENTER_X;y,-SCREEN_CENTER_Y);
|
||||||
|
|||||||
@@ -266,7 +266,8 @@ SectionExpandedOnCommand=maxwidth,194;shadowlength,1;shadowcolor,color("0.1,0.1,
|
|||||||
SectionCollapsedX=-38
|
SectionCollapsedX=-38
|
||||||
SectionCollapsedY=-2
|
SectionCollapsedY=-2
|
||||||
SectionCollapsedOnCommand=maxwidth,194;shadowlength,1;shadowcolor,color("0.1,0.1,0.1,0.2")
|
SectionCollapsedOnCommand=maxwidth,194;shadowlength,1;shadowcolor,color("0.1,0.1,0.1,0.2")
|
||||||
SectionCountX=112
|
#
|
||||||
|
SectionCountX=120
|
||||||
SectionCountOnCommand=zoom,0.75;strokecolor,Color("Outline")
|
SectionCountOnCommand=zoom,0.75;strokecolor,Color("Outline")
|
||||||
#
|
#
|
||||||
RouletteOnCommand=maxwidth,400;shadowlength,1;zoom,0.75;rainbowscroll,true;thump,2;
|
RouletteOnCommand=maxwidth,400;shadowlength,1;zoom,0.75;rainbowscroll,true;thump,2;
|
||||||
@@ -856,9 +857,9 @@ MusicWheelOffCommand=bouncebegin,0.15;zoomx,0;
|
|||||||
#
|
#
|
||||||
ShowNewSong=not GAMESTATE:IsCourseMode()
|
ShowNewSong=not GAMESTATE:IsCourseMode()
|
||||||
NewSongX=SCREEN_CENTER_X-160+128-24
|
NewSongX=SCREEN_CENTER_X-160+128-24
|
||||||
NewSongY=SCREEN_TOP+160-6
|
NewSongY=SCREEN_TOP+160-2
|
||||||
NewSongOnCommand=finishtweening;diffuse,Color("Orange");diffusetopedge,Color("Yellow");strokecolor,Color("Black");zoom,0.675;draworder,106;playcommand,"Set"
|
NewSongOnCommand=finishtweening;diffuse,Color("Orange");diffusetopedge,Color("Yellow");strokecolor,Color("Black");zoom,0.675;draworder,106;playcommand,"Set"
|
||||||
NewSongOffCommand=accelerate,0.35*0.5;zoom,0.675;diffusealpha,0
|
NewSongOffCommand=bouncebegin,0.135;zoom,0;diffusealpha,0
|
||||||
NewSongShowCommand=finishtweening;diffusealpha,1;glowshift;effectclock,'bgm';effectperiod,4;textglowmode,'TextGlowMode_Inner';
|
NewSongShowCommand=finishtweening;diffusealpha,1;glowshift;effectclock,'bgm';effectperiod,4;textglowmode,'TextGlowMode_Inner';
|
||||||
NewSongHideCommand=finishtweening;;diffusealpha,0;stopeffect;
|
NewSongHideCommand=finishtweening;;diffusealpha,0;stopeffect;
|
||||||
#
|
#
|
||||||
|
|||||||
Reference in New Issue
Block a user