From 6a5fb1ddd866e80f21d8f4426e9409b2123f6cd4 Mon Sep 17 00:00:00 2001 From: Glenn Maynard Date: Sun, 20 Jun 2004 04:13:16 +0000 Subject: [PATCH] SDL_net is unused --- stepmania/src/SDL_net-1.2.5/CHANGES | 69 --- stepmania/src/SDL_net-1.2.5/COPYING | 437 ------------------ stepmania/src/SDL_net-1.2.5/README | 26 -- stepmania/src/SDL_net-1.2.5/include/SDL_net.h | 420 ----------------- stepmania/src/SDL_net-1.2.5/lib/SDL_net.dll | Bin 102518 -> 0 bytes stepmania/src/SDL_net-1.2.5/lib/SDL_net.lib | Bin 8796 -> 0 bytes 6 files changed, 952 deletions(-) delete mode 100644 stepmania/src/SDL_net-1.2.5/CHANGES delete mode 100644 stepmania/src/SDL_net-1.2.5/COPYING delete mode 100644 stepmania/src/SDL_net-1.2.5/README delete mode 100644 stepmania/src/SDL_net-1.2.5/include/SDL_net.h delete mode 100644 stepmania/src/SDL_net-1.2.5/lib/SDL_net.dll delete mode 100644 stepmania/src/SDL_net-1.2.5/lib/SDL_net.lib diff --git a/stepmania/src/SDL_net-1.2.5/CHANGES b/stepmania/src/SDL_net-1.2.5/CHANGES deleted file mode 100644 index c33c3c2d12..0000000000 --- a/stepmania/src/SDL_net-1.2.5/CHANGES +++ /dev/null @@ -1,69 +0,0 @@ - -1.2.5: -Luc-Olivier de Charrière - Sun, 05 Jan 2003 22:04:29 +0100 - * Added support for sending UDP broadcast packets -Sam Lantinga - Sun Oct 20 20:54:41 PDT 2002 - * Added shared library support for MacOS X -Sam Lantinga - Sat Aug 24 18:16:08 PDT 2002 - * It is now safe to nest calls to SDLNet_Init() / SDLNet_Quit() -Gaëtan de Menten - Sat Aug 24 18:08:39 PDT 2002 - * Fixed UDP virtual address bind bug - -1.2.4: -Sam Lantinga - Sat Apr 13 07:49:47 PDT 2002 - * Updated autogen.sh for new versions of automake - * Specify the SDL API calling convention (C by default) -Stephane Magnenat - Wed Feb 13 15:28:04 PST 2002 - * Sockets are created with the SO_REUSEADDR flag by default -Juergen Wind - Wed Feb 13 09:21:55 PST 2002 - * Fixed data alignment problems on IRIX - -1.2.3: -Sam Lantinga - Fri Oct 26 07:15:28 PDT 2001 - * Fixed byte order read/write macros on sparc -Jonathan Atkins - Sun Sep 23 10:44:27 PDT 2001 - * Fixed non-blocking socket flags on Windows - -1.2.2: -Sam Lantinga - Sun Jul 22 16:41:44 PDT 2001 - * Added Project Builder projects for building MacOS X framework -Masahiro Minami - Sun, 27 May 2001 02:10:35 +0900 - * Added working MacOS Open Transport support - -1.2.1: -Sam Lantinga - Tue Apr 17 11:42:13 PDT 2001 - * Cleaned up swap function definitions in SDL_net.h - * Added the swap functions back in for binary compatibility -Paul Jenner - Sat, 14 Apr 2001 09:20:38 -0700 (PDT) - * Added support for building RPM directly from tar archive - -1.2.0: -Sam Lantinga - Wed Apr 4 12:42:20 PDT 2001 - * Synchronized release version with SDL 1.2.0 - -1.1.2: -Sam Lantinga - Sat Feb 10 16:33:59 PST 2001 - * SDL_net works with the sockets API out of the box on MacOS X. -Paul S Jenner - Sun, 4 Feb 2001 03:58:44 -0800 (PST) - * Added an RPM spec file -Patrick Levin - Mon, 8 Jan 2001 23:20:11 +0100 - * Fixed non-blocking socket modes on Win32 -John Lawrence - Mon, 13 Nov 2000 10:39:48 -0800 - * Fixed compile problem with MSVC++ (type casting) - -1.1.1: -Sam Lantinga - Sat Jul 1 15:20:51 PDT 2000 - * Modified chat example to work with GUIlib 1.1.0 -Roy Wood - Fri Jun 30 10:41:05 PDT 2000 - * A few MacOS fixes (not yet complete) - -1.1.0: -Andreas Umbach - Sat May 27 14:44:06 PDT 2000 - * Suggested non-blocking server sockets - * Suggested setting TCP_NODELAY by default -Roy Wood - Sat May 27 14:41:42 PDT 2000 - * Ported to MacOS (not yet complete) - -1.0.2: -Miguel Angel Blanch - Sat, 22 Apr 2000 23:06:05 - * Implemented SDLNet_ResolveIP() diff --git a/stepmania/src/SDL_net-1.2.5/COPYING b/stepmania/src/SDL_net-1.2.5/COPYING deleted file mode 100644 index 191a97fe9d..0000000000 --- a/stepmania/src/SDL_net-1.2.5/COPYING +++ /dev/null @@ -1,437 +0,0 @@ - GNU LIBRARY GENERAL PUBLIC LICENSE - Version 2, June 1991 - - Copyright (C) 1991 Free Software Foundation, Inc. - 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - Everyone is permitted to copy and distribute verbatim copies - of this license document, but changing it is not allowed. - -[This is the first released version of the library GPL. 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MacOS support is being written. - -The demo program is a chat client and server. -The chat client requires the sample GUI library available at: -http://www.libsdl.org/projects/GUIlib/ -The chat client connects to the server via TCP, registering itself. -The server sends back a list of connected clients, and keeps the -client updated with the status of other clients. -Every line of text from a client is sent via UDP to every other client. - -Note that this isn't necessarily how you would want to write a chat -program, but it demonstrates how to use the basic features of the -network library. - -Enjoy! - -Sam Lantinga and Roy Wood - diff --git a/stepmania/src/SDL_net-1.2.5/include/SDL_net.h b/stepmania/src/SDL_net-1.2.5/include/SDL_net.h deleted file mode 100644 index d73d7cd2fe..0000000000 --- a/stepmania/src/SDL_net-1.2.5/include/SDL_net.h +++ /dev/null @@ -1,420 +0,0 @@ -/* - SDL_net: An example cross-platform network library for use with SDL - Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga - - This library is free software; you can redistribute it and/or - modify it under the terms of the GNU Library General Public - License as published by the Free Software Foundation; either - version 2 of the License, or (at your option) any later version. - - This library is distributed in the hope that it will be useful, - but WITHOUT ANY WARRANTY; without even the implied warranty of - MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - Library General Public License for more details. - - You should have received a copy of the GNU Library General Public - License along with this library; if not, write to the Free - Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA - - Sam Lantinga - slouken@libsdl.org -*/ - -/* $Id$ */ - -#ifndef _SDLnet_h -#define _SDLnet_h - -#include "SDL.h" -#include "SDL_endian.h" -#include "begin_code.h" - - - -/* Set up for C function definitions, even when using C++ */ -#ifdef __cplusplus -extern "C" { -#endif - -/* Initialize/Cleanup the network API - SDL must be initialized before calls to functions in this library, - because this library uses utility functions from the SDL library. -*/ -extern DECLSPEC int SDLCALL SDLNet_Init(void); -extern DECLSPEC void SDLCALL SDLNet_Quit(void); - -/***********************************************************************/ -/* IPv4 hostname resolution API */ -/***********************************************************************/ - -typedef struct { - Uint32 host; /* 32-bit IPv4 host address */ - Uint16 port; /* 16-bit protocol port */ -} IPaddress; - -/* Resolve a host name and port to an IP address in network form. - If the function succeeds, it will return 0. - If the host couldn't be resolved, the host portion of the returned - address will be INADDR_NONE, and the function will return -1. - If 'host' is NULL, the resolved host will be set to INADDR_ANY. - */ -#ifndef INADDR_ANY -#define INADDR_ANY 0x00000000 -#endif -#ifndef INADDR_NONE -#define INADDR_NONE 0xFFFFFFFF -#endif -#ifndef INADDR_BROADCAST -#define INADDR_BROADCAST 0xFFFFFFFF -#endif -extern DECLSPEC int SDLCALL SDLNet_ResolveHost(IPaddress *address, const char *host, Uint16 port); - -/* Resolve an ip address to a host name in canonical form. - If the ip couldn't be resolved, this function returns NULL, - otherwise a pointer to a static buffer containing the hostname - is returned. Note that this function is not thread-safe. -*/ -extern DECLSPEC const char * SDLCALL SDLNet_ResolveIP(IPaddress *ip); - - -/***********************************************************************/ -/* TCP network API */ -/***********************************************************************/ - -typedef struct _TCPsocket *TCPsocket; - -/* Open a TCP network socket - If ip.host is INADDR_NONE or INADDR_ANY, this creates a local server - socket on the given port, otherwise a TCP connection to the remote - host and port is attempted. The address passed in should already be - swapped to network byte order (addresses returned from - SDLNet_ResolveHost() are already in the correct form). - The newly created socket is returned, or NULL if there was an error. -*/ -extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Open(IPaddress *ip); - -/* Accept an incoming connection on the given server socket. - The newly created socket is returned, or NULL if there was an error. -*/ -extern DECLSPEC TCPsocket SDLCALL SDLNet_TCP_Accept(TCPsocket server); - -/* Get the IP address of the remote system associated with the socket. - If the socket is a server socket, this function returns NULL. -*/ -extern DECLSPEC IPaddress * SDLCALL SDLNet_TCP_GetPeerAddress(TCPsocket sock); - -/* Send 'len' bytes of 'data' over the non-server socket 'sock' - This function returns the actual amount of data sent. If the return value - is less than the amount of data sent, then either the remote connection was - closed, or an unknown socket error occurred. -*/ -extern DECLSPEC int SDLCALL SDLNet_TCP_Send(TCPsocket sock, void *data, int len); - -/* Receive up to 'maxlen' bytes of data over the non-server socket 'sock', - and store them in the buffer pointed to by 'data'. - This function returns the actual amount of data received. If the return - value is less than or equal to zero, then either the remote connection was - closed, or an unknown socket error occurred. -*/ -extern DECLSPEC int SDLCALL SDLNet_TCP_Recv(TCPsocket sock, void *data, int maxlen); - -/* Close a TCP network socket */ -extern DECLSPEC void SDLCALL SDLNet_TCP_Close(TCPsocket sock); - - -/***********************************************************************/ -/* UDP network API */ -/***********************************************************************/ - -/* The maximum channels on a a UDP socket */ -#define SDLNET_MAX_UDPCHANNELS 32 -/* The maximum addresses bound to a single UDP socket channel */ -#define SDLNET_MAX_UDPADDRESSES 4 - -typedef struct _UDPsocket *UDPsocket; -typedef struct { - int channel; /* The src/dst channel of the packet */ - Uint8 *data; /* The packet data */ - int len; /* The length of the packet data */ - int maxlen; /* The size of the data buffer */ - int status; /* packet status after sending */ - IPaddress address; /* The source/dest address of an incoming/outgoing packet */ -} UDPpacket; - -/* Allocate/resize/free a single UDP packet 'size' bytes long. - The new packet is returned, or NULL if the function ran out of memory. - */ -extern DECLSPEC UDPpacket * SDLCALL SDLNet_AllocPacket(int size); -extern DECLSPEC int SDLCALL SDLNet_ResizePacket(UDPpacket *packet, int newsize); -extern DECLSPEC void SDLCALL SDLNet_FreePacket(UDPpacket *packet); - -/* Allocate/Free a UDP packet vector (array of packets) of 'howmany' packets, - each 'size' bytes long. - A pointer to the first packet in the array is returned, or NULL if the - function ran out of memory. - */ -extern DECLSPEC UDPpacket ** SDLCALL SDLNet_AllocPacketV(int howmany, int size); -extern DECLSPEC void SDLCALL SDLNet_FreePacketV(UDPpacket **packetV); - - -/* Open a UDP network socket - If 'port' is non-zero, the UDP socket is bound to a local port. - The 'port' should be given in native byte order, but is used - internally in network (big endian) byte order, in addresses, etc. - This allows other systems to send to this socket via a known port. -*/ -extern DECLSPEC UDPsocket SDLCALL SDLNet_UDP_Open(Uint16 port); - -/* Bind the address 'address' to the requested channel on the UDP socket. - If the channel is -1, then the first unbound channel will be bound with - the given address as it's primary address. - If the channel is already bound, this new address will be added to the - list of valid source addresses for packets arriving on the channel. - If the channel is not already bound, then the address becomes the primary - address, to which all outbound packets on the channel are sent. - This function returns the channel which was bound, or -1 on error. -*/ -extern DECLSPEC int SDLCALL SDLNet_UDP_Bind(UDPsocket sock, int channel, IPaddress *address); - -/* Unbind all addresses from the given channel */ -extern DECLSPEC void SDLCALL SDLNet_UDP_Unbind(UDPsocket sock, int channel); - -/* Get the primary IP address of the remote system associated with the - socket and channel. If the channel is -1, then the primary IP port - of the UDP socket is returned -- this is only meaningful for sockets - opened with a specific port. - If the channel is not bound and not -1, this function returns NULL. - */ -extern DECLSPEC IPaddress * SDLCALL SDLNet_UDP_GetPeerAddress(UDPsocket sock, int channel); - -/* Send a vector of packets to the the channels specified within the packet. - If the channel specified in the packet is -1, the packet will be sent to - the address in the 'src' member of the packet. - Each packet will be updated with the status of the packet after it has - been sent, -1 if the packet send failed. - This function returns the number of packets sent. -*/ -extern DECLSPEC int SDLCALL SDLNet_UDP_SendV(UDPsocket sock, UDPpacket **packets, int npackets); - -/* Send a single packet to the specified channel. - If the channel specified in the packet is -1, the packet will be sent to - the address in the 'src' member of the packet. - The packet will be updated with the status of the packet after it has - been sent. - This function returns 1 if the packet was sent, or 0 on error. - - NOTE: - The maximum size of the packet is limited by the MTU (Maximum Transfer Unit) - of the transport medium. It can be as low as 250 bytes for some PPP links, - and as high as 1500 bytes for ethernet. -*/ -extern DECLSPEC int SDLCALL SDLNet_UDP_Send(UDPsocket sock, int channel, UDPpacket *packet); - -/* Receive a vector of pending packets from the UDP socket. - The returned packets contain the source address and the channel they arrived - on. If they did not arrive on a bound channel, the the channel will be set - to -1. - The channels are checked in highest to lowest order, so if an address is - bound to multiple channels, the highest channel with the source address - bound will be returned. - This function returns the number of packets read from the network, or -1 - on error. This function does not block, so can return 0 packets pending. -*/ -extern DECLSPEC int SDLCALL SDLNet_UDP_RecvV(UDPsocket sock, UDPpacket **packets); - -/* Receive a single packet from the UDP socket. - The returned packet contains the source address and the channel it arrived - on. If it did not arrive on a bound channel, the the channel will be set - to -1. - The channels are checked in highest to lowest order, so if an address is - bound to multiple channels, the highest channel with the source address - bound will be returned. - This function returns the number of packets read from the network, or -1 - on error. This function does not block, so can return 0 packets pending. -*/ -extern DECLSPEC int SDLCALL SDLNet_UDP_Recv(UDPsocket sock, UDPpacket *packet); - -/* Close a UDP network socket */ -extern DECLSPEC void SDLCALL SDLNet_UDP_Close(UDPsocket sock); - - -/***********************************************************************/ -/* Hooks for checking sockets for available data */ -/***********************************************************************/ - -typedef struct _SDLNet_SocketSet *SDLNet_SocketSet; - -/* Any network socket can be safely cast to this socket type */ -typedef struct { - int ready; -} *SDLNet_GenericSocket; - -/* Allocate a socket set for use with SDLNet_CheckSockets() - This returns a socket set for up to 'maxsockets' sockets, or NULL if - the function ran out of memory. - */ -extern DECLSPEC SDLNet_SocketSet SDLCALL SDLNet_AllocSocketSet(int maxsockets); - -/* Add a socket to a set of sockets to be checked for available data */ -#define SDLNet_TCP_AddSocket(set, sock) \ - SDLNet_AddSocket(set, (SDLNet_GenericSocket)sock) -#define SDLNet_UDP_AddSocket(set, sock) \ - SDLNet_AddSocket(set, (SDLNet_GenericSocket)sock) -extern DECLSPEC int SDLCALL SDLNet_AddSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock); - -/* Remove a socket from a set of sockets to be checked for available data */ -#define SDLNet_TCP_DelSocket(set, sock) \ - SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock) -#define SDLNet_UDP_DelSocket(set, sock) \ - SDLNet_DelSocket(set, (SDLNet_GenericSocket)sock) -extern DECLSPEC int SDLCALL SDLNet_DelSocket(SDLNet_SocketSet set, SDLNet_GenericSocket sock); - -/* This function checks to see if data is available for reading on the - given set of sockets. If 'timeout' is 0, it performs a quick poll, - otherwise the function returns when either data is available for - reading, or the timeout in milliseconds has elapsed, which ever occurs - first. This function returns the number of sockets ready for reading, - or -1 if there was an error with the select() system call. -*/ -extern DECLSPEC int SDLCALL SDLNet_CheckSockets(SDLNet_SocketSet set, Uint32 timeout); - -/* After calling SDLNet_CheckSockets(), you can use this function on a - socket that was in the socket set, to find out if data is available - for reading. -*/ -#define SDLNet_SocketReady(sock) \ - ((sock != NULL) && ((SDLNet_GenericSocket)sock)->ready) - -/* Free a set of sockets allocated by SDL_NetAllocSocketSet() */ -extern DECLSPEC void SDLCALL SDLNet_FreeSocketSet(SDLNet_SocketSet set); - - -/***********************************************************************/ -/* Platform-independent data conversion functions */ -/***********************************************************************/ - -/* Write a 16/32 bit value to network packet buffer */ -extern DECLSPEC void SDLCALL SDLNet_Write16(Uint16 value, void *area); -extern DECLSPEC void SDLCALL SDLNet_Write32(Uint32 value, void *area); - -/* Read a 16/32 bit value from network packet buffer */ -extern DECLSPEC Uint16 SDLCALL SDLNet_Read16(void *area); -extern DECLSPEC Uint32 SDLCALL SDLNet_Read32(void *area); - -/***********************************************************************/ -/* Error reporting functions */ -/***********************************************************************/ - -/* We'll use SDL's functions for error reporting */ -#define SDLNet_SetError SDL_SetError -#define SDLNet_GetError SDL_GetError - -/* I'm eventually going to try to disentangle SDL_net from SDL, thus making - SDL_net an independent X-platform networking toolkit. Not today though.... - -extern no_parse_DECLSPEC void SDLCALL SDLNet_SetError(const char *fmt, ...); -extern no_parse_DECLSPEC char * SDLCALL SDLNet_GetError(void); -*/ - - -/* Inline macro functions to read/write network data */ - -/* Warning, some systems have data access alignment restrictions */ -#if defined(sparc) || defined(mips) -#define SDL_DATA_ALIGNED 1 -#endif -#ifndef SDL_DATA_ALIGNED -#define SDL_DATA_ALIGNED 0 -#endif - -/* Write a 16 bit value to network packet buffer */ -#if !SDL_DATA_ALIGNED -#define SDLNet_Write16(value, areap) \ - (*(Uint16 *)(areap) = SDL_SwapBE16(value)) -#else -#if SDL_BYTEORDER == SDL_BIG_ENDIAN -#define SDLNet_Write16(value, areap) \ -do \ -{ \ - Uint8 *area = (Uint8 *)(areap); \ - area[0] = (value >> 8) & 0xFF; \ - area[1] = value & 0xFF; \ -} while ( 0 ) -#else -#define SDLNet_Write16(value, areap) \ -do \ -{ \ - Uint8 *area = (Uint8 *)(areap); \ - area[1] = (value >> 8) & 0xFF; \ - area[0] = value & 0xFF; \ -} while ( 0 ) -#endif -#endif /* !SDL_DATA_ALIGNED */ - -/* Write a 32 bit value to network packet buffer */ -#if !SDL_DATA_ALIGNED -#define SDLNet_Write32(value, areap) \ - *(Uint32 *)(areap) = SDL_SwapBE32(value); -#else -#if SDL_BYTEORDER == SDL_BIG_ENDIAN -#define SDLNet_Write32(value, areap) \ -do \ -{ \ - Uint8 *area = (Uint8 *)(areap); \ - area[0] = (value >> 24) & 0xFF; \ - area[1] = (value >> 16) & 0xFF; \ - area[2] = (value >> 8) & 0xFF; \ - area[3] = value & 0xFF; \ -} while ( 0 ) -#else -#define SDLNet_Write32(value, areap) \ -do \ -{ \ - Uint8 *area = (Uint8 *)(areap); \ - area[3] = (value >> 24) & 0xFF; \ - area[2] = (value >> 16) & 0xFF; \ - area[1] = (value >> 8) & 0xFF; \ - area[0] = value & 0xFF; \ -} while ( 0 ) -#endif -#endif /* !SDL_DATA_ALIGNED */ - -/* Read a 16 bit value from network packet buffer */ -#if !SDL_DATA_ALIGNED -#define SDLNet_Read16(areap) \ - (SDL_SwapBE16(*(Uint16 *)(areap))) -#else -#if SDL_BYTEORDER == SDL_BIG_ENDIAN -#define SDLNet_Read16(areap) \ - ((((Uint8 *)areap)[0] << 8) | ((Uint8 *)areap)[1] << 0) -#else -#define SDLNet_Read16(areap) \ - ((((Uint8 *)areap)[1] << 8) | ((Uint8 *)areap)[0] << 0) -#endif -#endif /* !SDL_DATA_ALIGNED */ - -/* Read a 32 bit value from network packet buffer */ -#if !SDL_DATA_ALIGNED -#define SDLNet_Read32(areap) \ - (SDL_SwapBE32(*(Uint32 *)(areap))) -#else -#if SDL_BYTEORDER == SDL_BIG_ENDIAN -#define SDLNet_Read32(areap) \ - ((((Uint8 *)areap)[0] << 24) | (((Uint8 *)areap)[1] << 16) | \ - (((Uint8 *)areap)[2] << 8) | ((Uint8 *)areap)[3] << 0) -#else -#define SDLNet_Read32(areap) \ - ((((Uint8 *)areap)[3] << 24) | (((Uint8 *)areap)[2] << 16) | \ - (((Uint8 *)areap)[1] << 8) | ((Uint8 *)areap)[0] << 0) -#endif -#endif /* !SDL_DATA_ALIGNED */ - -#ifdef MACOS_OPENTRANSPORT -#endif -/* Ends C function definitions when using C++ */ -#ifdef __cplusplus -}; -#endif -#include "close_code.h" - -#endif /* _SDLnet_h */ diff --git a/stepmania/src/SDL_net-1.2.5/lib/SDL_net.dll b/stepmania/src/SDL_net-1.2.5/lib/SDL_net.dll deleted 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