Remove RadianToDegree macro from ModelTypes
We can remove two macros from RageMath which are only used in a single place.
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@@ -29,6 +29,23 @@ AnimatedTexture::~AnimatedTexture()
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Unload();
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Unload();
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}
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}
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RageVector3 RadianToDegree(RageVector3 radian)
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{
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// This is more accurate than the original SM5 implementation,
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// but that raises a double-to-float mismatch warning, so this
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// prevents that issue from occurring.
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//
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// A way to implement the original code exactly would be:
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//
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// RageVector3 radian = { radian.x * (180.0f / PI) };
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return RageVector3(
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static_cast<float>(radian.x * (180.0f / PI)),
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static_cast<float>(radian.y * (180.0f / PI)),
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static_cast<float>(radian.z * (180.0f / PI))
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);
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}
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void AnimatedTexture::LoadBlank()
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void AnimatedTexture::LoadBlank()
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{
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{
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AnimatedTextureState state(
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AnimatedTextureState state(
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@@ -36,6 +36,8 @@ class AnimatedTexture
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public:
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public:
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AnimatedTexture();
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AnimatedTexture();
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~AnimatedTexture();
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~AnimatedTexture();
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RageVector3 RadianToDegree(RageVector3 radian);
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void LoadBlank();
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void LoadBlank();
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void Load(const RString &sTexOrIniFile);
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void Load(const RString &sTexOrIniFile);
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@@ -6,9 +6,6 @@
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#include <vector>
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#include <vector>
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constexpr float PI = 3.1415926536f;
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constexpr float PI = 3.1415926536f;
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#define DegreeToRadian( degree ) ((degree) * (PI / 180.0f))
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#define RadianToDegree( radian ) ((radian) * (180.0f / PI))
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struct lua_State;
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struct lua_State;
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struct RageVector2;
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struct RageVector2;
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